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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-12 06:02:53 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-01-12 06:02:53 +0400
commit94ae0232b0337ab70cecaef03cd845887cd36eaa (patch)
treecaea2819c7fe0400fb91c9bdf0e99a9e0fd50cf6 /source/blender/editors/render
parent9a109c22ae1ef8a5c75932d661610b23ec685bd7 (diff)
parentf68e9db583489d541d535791536ea20bc1ae1d76 (diff)
Merged changes in the trunk up to revision 53729.
Conflicts resolved: release/datafiles/startup.blend source/blender/blenloader/intern/readfile.c
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_opengl.c18
-rw-r--r--source/blender/editors/render/render_preview.c31
2 files changed, 39 insertions, 10 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index cbc076b3342..7ba6a92e4be 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -43,6 +43,7 @@
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
+#include "DNA_world_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
@@ -192,7 +193,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
}
if ((scene->r.mode & R_OSA) == 0) {
- ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, TRUE, FALSE);
+ ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, TRUE);
GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, rr->rectf);
}
else {
@@ -206,7 +207,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
BLI_jitter_init(jit_ofs[0], scene->r.osa);
/* first sample buffer, also initializes 'rv3d->persmat' */
- ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, TRUE, FALSE);
+ ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, TRUE);
GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_buffer);
/* skip the first sample */
@@ -216,7 +217,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
(jit_ofs[j][0] * 2.0f) / sizex,
(jit_ofs[j][1] * 2.0f) / sizey);
- ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter, TRUE, FALSE);
+ ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter, TRUE);
GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_tmp);
add_vn_vn(accum_buffer, accum_tmp, sizex * sizey * sizeof(float));
}
@@ -232,7 +233,8 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
else {
/* shouldnt suddenly give errors mid-render but possible */
char err_out[256] = "unknown";
- ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey, IB_rectfloat, OB_SOLID, FALSE, TRUE, FALSE, err_out);
+ ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey,
+ IB_rectfloat, OB_SOLID, FALSE, TRUE, R_ALPHAPREMUL, err_out);
camera = scene->camera;
if (ibuf_view) {
@@ -243,7 +245,13 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
}
}
-
+
+ if (scene->r.alphamode == R_ADDSKY) {
+ float sky_color[3];
+ ED_view3d_offscreen_sky_color_get(scene, sky_color);
+ IMB_alpha_under_color_float(rr->rectf, sizex, sizey, sky_color);
+ }
+
/* note on color management:
*
* OpenGL renders into sRGB colors, but render buffers are expected to be
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 8d748d3ea20..25ad1f61aaf 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -84,6 +84,8 @@
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"
+#include "GPU_extensions.h"
+
#include "BIF_gl.h"
#include "BIF_glutil.h"
@@ -710,7 +712,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
else {
/* validate owner */
//if (ri->rect == NULL)
- // ri->rect= MEM_mallocN(sizeof(int)*ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
+ // ri->rect= MEM_mallocN(sizeof(int) * ri->pr_rectx*ri->pr_recty, "BIF_previewrender");
//RE_ResultGet32(re, ri->rect);
}
@@ -884,7 +886,7 @@ static void icon_preview_startjob(void *customdata, short *stop, short *do_updat
ShaderPreview *sp = customdata;
ID *id = sp->id;
short idtype = GS(id->name);
-
+
if (idtype == ID_IM) {
Image *ima = (Image *)id;
ImBuf *ibuf = NULL;
@@ -1007,8 +1009,27 @@ static void icon_preview_endjob(void *customdata)
{
IconPreview *ip = customdata;
- if (ip->id && GS(ip->id->name) == ID_BR)
- WM_main_add_notifier(NC_BRUSH | NA_EDITED, ip->id);
+ if (ip->id) {
+
+ if (GS(ip->id->name) == ID_BR)
+ WM_main_add_notifier(NC_BRUSH | NA_EDITED, ip->id);
+#if 0
+ if (GS(ip->id->name) == ID_MA) {
+ Material *ma = (Material *)ip->id;
+ PreviewImage *prv_img = ma->preview;
+ int i;
+
+ /* signal to gpu texture */
+ for (i = 0; i < NUM_ICON_SIZES; ++i) {
+ if (prv_img->gputexture[i]) {
+ GPU_texture_free(prv_img->gputexture[i]);
+ prv_img->gputexture[i] = NULL;
+ WM_main_add_notifier(NC_MATERIAL|ND_SHADING_DRAW, ip->id);
+ }
+ }
+ }
+#endif
+ }
}
static void icon_preview_free(void *customdata)
@@ -1044,7 +1065,7 @@ void ED_preview_icon_job(const bContext *C, void *owner, ID *id, unsigned int *r
/* setup job */
WM_jobs_customdata_set(wm_job, ip, icon_preview_free);
- WM_jobs_timer(wm_job, 0.25, NC_MATERIAL, NC_MATERIAL);
+ WM_jobs_timer(wm_job, 0.1, NC_MATERIAL, NC_MATERIAL);
WM_jobs_callbacks(wm_job, icon_preview_startjob_all_sizes, NULL, NULL, icon_preview_endjob);
WM_jobs_start(CTX_wm_manager(C), wm_job);