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authorSergey Sharybin <sergey.vfx@gmail.com>2016-09-15 16:08:20 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-09-15 16:56:47 +0300
commit6fb874369c31649de7232235b0114344bfdb8e92 (patch)
tree9530c3c1af9a54477eccb138725a23521a0bdc0d /source/blender/editors/render
parent1af547a22399d2d98034fdbce31846e00574ca97 (diff)
OpenCOlorIO: Add explicit linearSRGB -> sRGB lookup table
Previously converting from linear space to SRGB was doing rather slow inverted 1D lookup. Adding explicit inverse LUT gives 20% speedup of OpenGL render. Next question is: why do we even bother with sRGB conversion here, OpenGL is already in the proper space so in theory we can avoid quite some color space conversions. In any case, having this case optimized in nice anyway.
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