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authorBastien Montagne <montagne29@wanadoo.fr>2019-03-07 13:13:40 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-03-07 13:29:50 +0300
commitab0bc65c24bdf68c356adb2566f3669153c931ea (patch)
tree23909478874a13d84e504a905809eb211e62a9e2 /source/blender/editors/render
parentcee53160d2bd9067a3d43cc862ce61e36ff70454 (diff)
Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_opengl.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index d4312b3d18a..feadc88e1d7 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -42,6 +42,7 @@
#include "BKE_camera.h"
#include "BKE_context.h"
+#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
@@ -603,11 +604,12 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op)
oglrender->rv3d = oglrender->ar->regiondata;
/* MUST be cleared on exit */
- oglrender->scene->customdata_mask_modal = ED_view3d_datamask(C, oglrender->scene, oglrender->v3d);
+ memset(&oglrender->scene->customdata_mask_modal, 0, sizeof(oglrender->scene->customdata_mask_modal));
+ ED_view3d_datamask(C, oglrender->scene, oglrender->v3d, &oglrender->scene->customdata_mask_modal);
/* apply immediately in case we're rendering from a script,
* running notifiers again will overwrite */
- oglrender->scene->customdata_mask |= oglrender->scene->customdata_mask_modal;
+ CustomData_MeshMasks_update(&oglrender->scene->customdata_mask, &oglrender->scene->customdata_mask_modal);
}
/* create render */
@@ -738,7 +740,7 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender)
MEM_freeN(oglrender->seq_data.ibufs_arr);
}
- oglrender->scene->customdata_mask_modal = 0;
+ memset(&oglrender->scene->customdata_mask_modal, 0, sizeof(oglrender->scene->customdata_mask_modal));
CTX_wm_area_set(C, oglrender->prevsa);
CTX_wm_region_set(C, oglrender->prevar);