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authorCampbell Barton <ideasman42@gmail.com>2019-01-26 10:18:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-26 10:46:40 +0300
commitb70877bba70e7f10998b96406c9b75fe0781e42f (patch)
tree37bff4714750df78de9d3009905c13ef0f27c5a2 /source/blender/editors/render
parentedd34c924b708eed97c089575fa99de8272ab987 (diff)
Cleanup: remove blender-internal update flag
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_update.c29
1 files changed, 0 insertions, 29 deletions
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index 47d8eff8eb6..fede0507f36 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -210,32 +210,6 @@ void ED_render_engine_changed(Main *bmain)
* editor level updates when the ID changes. when these ID blocks are in *
* the dependency graph, we can get rid of the manual dependency checks */
-static void render_engine_flag_changed(Main *bmain, int update_flag)
-{
- bScreen *sc;
- ScrArea *sa;
- ARegion *ar;
-
- for (sc = bmain->screen.first; sc; sc = sc->id.next) {
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- if (sa->spacetype != SPACE_VIEW3D)
- continue;
-
- for (ar = sa->regionbase.first; ar; ar = ar->next) {
- RegionView3D *rv3d;
-
- if (ar->regiontype != RGN_TYPE_WINDOW)
- continue;
-
- rv3d = ar->regiondata;
- if (rv3d->render_engine)
- rv3d->render_engine->update_flag |= update_flag;
-
- }
- }
- }
-}
-
static void material_changed(Main *UNUSED(bmain), Material *ma)
{
/* icons */
@@ -317,7 +291,6 @@ void ED_render_id_flush_update(const DEGEditorUpdateContext *update_ctx, ID *id)
switch (GS(id->name)) {
case ID_MA:
material_changed(bmain, (Material *)id);
- render_engine_flag_changed(bmain, RE_ENGINE_UPDATE_MA);
break;
case ID_TE:
texture_changed(bmain, (Tex *)id);
@@ -333,10 +306,8 @@ void ED_render_id_flush_update(const DEGEditorUpdateContext *update_ctx, ID *id)
break;
case ID_SCE:
scene_changed(bmain, (Scene *)id);
- render_engine_flag_changed(bmain, RE_ENGINE_UPDATE_OTHER);
break;
default:
- render_engine_flag_changed(bmain, RE_ENGINE_UPDATE_OTHER);
break;
}
}