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authorPhilipp Oeser <info@graphics-engineer.com>2019-01-17 00:59:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-17 00:59:02 +0300
commite57ee5934a30e87410b7544ba8d18054881b2c00 (patch)
treeb111017497b1a074462f9d9e8a6d80c3250499d7 /source/blender/editors/render
parentdfb63653f4f084ec8c8b061dd0f33769b16b3b91 (diff)
Fix T60261: Crash pasting a material without a nodetree
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_shading.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c
index 587d2d91029..bc92a45391c 100644
--- a/source/blender/editors/render/render_shading.c
+++ b/source/blender/editors/render/render_shading.c
@@ -1782,6 +1782,7 @@ static int paste_material_exec(bContext *C, wmOperator *UNUSED(op))
paste_matcopybuf(CTX_data_main(C), ma);
+ DEG_id_tag_update(&ma->id, ID_RECALC_COPY_ON_WRITE);
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, ma);
return OPERATOR_FINISHED;