diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-04 16:08:57 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-04 17:11:27 +0300 |
commit | fc115e1ab23a9c458ea1496f160e14009e68cd54 (patch) | |
tree | f61d7a4d8c09d5ebf6839299ec00998976f31f3f /source/blender/editors/render | |
parent | 0f50caf5560f9c2f9af393eefdf2b209210dbfba (diff) |
Cleanup: remove legacy layer and dupli code.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 21 |
1 files changed, 5 insertions, 16 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 9632eec5420..f3072163f1f 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -111,7 +111,6 @@ typedef struct RenderJob { Depsgraph *depsgraph; Render *re; struct Object *camera_override; - int lay_override; bool v3d_override; bool anim, write_still; Image *image; @@ -307,7 +306,6 @@ static int screen_render_exec(bContext *C, wmOperator *op) Image *ima; View3D *v3d = CTX_wm_view3d(C); Main *mainp = CTX_data_main(C); - unsigned int lay_override; const bool is_animation = RNA_boolean_get(op->ptr, "animation"); const bool is_write_still = RNA_boolean_get(op->ptr, "write_still"); struct Object *camera_override = v3d ? V3D_CAMERA_LOCAL(v3d) : NULL; @@ -326,7 +324,6 @@ static int screen_render_exec(bContext *C, wmOperator *op) } re = RE_NewSceneRender(scene); - lay_override = (v3d && v3d->lay != scene->lay) ? v3d->lay : 0; G.is_break = false; RE_test_break_cb(re, NULL, render_break); @@ -345,9 +342,9 @@ static int screen_render_exec(bContext *C, wmOperator *op) BLI_threaded_malloc_begin(); if (is_animation) - RE_BlenderAnim(re, mainp, scene, camera_override, lay_override, scene->r.sfra, scene->r.efra, scene->r.frame_step); + RE_BlenderAnim(re, mainp, scene, camera_override, scene->r.sfra, scene->r.efra, scene->r.frame_step); else - RE_BlenderFrame(re, mainp, scene, single_layer, camera_override, lay_override, scene->r.cfra, is_write_still); + RE_BlenderFrame(re, mainp, scene, single_layer, camera_override, scene->r.cfra, is_write_still); BLI_threaded_malloc_end(); RE_SetReports(re, NULL); @@ -620,9 +617,9 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro RE_SetReports(rj->re, rj->reports); if (rj->anim) - RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->lay_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step); + RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->camera_override, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step); else - RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->lay_override, rj->scene->r.cfra, rj->write_still); + RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->single_layer, rj->camera_override, rj->scene->r.cfra, rj->write_still); RE_SetReports(rj->re, NULL); } @@ -928,7 +925,6 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even /* TODO(sergey): Render engine should be using own depsgraph. */ rj->depsgraph = CTX_data_depsgraph(C); rj->camera_override = camera_override; - rj->lay_override = 0; rj->anim = is_animation; rj->write_still = is_write_still && !is_animation; rj->iuser.scene = scene; @@ -948,15 +944,8 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even } if (v3d) { - if (scene->lay != v3d->lay) { - rj->lay_override = v3d->lay; + if (camera_override && camera_override != scene->camera) rj->v3d_override = true; - } - else if (camera_override && camera_override != scene->camera) - rj->v3d_override = true; - - if (v3d->localvd) - rj->lay_override |= v3d->localvd->lay; } /* Lock the user interface depending on render settings. */ |