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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-24 14:19:26 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-27 14:21:21 +0300 |
commit | 9b42b3e11462e96bf24970971ab181122c6b33df (patch) | |
tree | 07eb7bf0d3b0c8d9c428a7f080709a8c286c379c /source/blender/editors/render | |
parent | 37fc23dd9e7738de7187e889f058cda845544ffb (diff) |
Sequencer: Add option to render OpenGL preview with DoF
The title says it all actually, controlled with DoF check box next to textured
solid check box.
Thanks Campbell for review!
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index a2d34ffefa8..b7a23bafced 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -684,6 +684,11 @@ static bool screen_opengl_render_init(bContext *C, wmOperator *op) oglrender->fx = GPU_fx_compositor_create(); } } + else if (is_sequencer) { + if (scene->r.seq_flag & R_SEQ_CAMERA_DOF) { + oglrender->fx = GPU_fx_compositor_create(); + } + } /* create render */ oglrender->re = RE_NewSceneRender(scene); |