diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-05 18:33:36 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-05 18:33:36 +0400 |
commit | 299ff91ea1fe5623bea1c6775cb8250d5e4ec3a0 (patch) | |
tree | f7a61065a76b683ea18caf77475f993486dfa14d /source/blender/editors/render | |
parent | a731e130432a98ab8228112027cd3eaa8ed700b1 (diff) |
code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r-- | source/blender/editors/render/render_internal.c | 2 | ||||
-rw-r--r-- | source/blender/editors/render/render_opengl.c | 14 | ||||
-rw-r--r-- | source/blender/editors/render/render_shading.c | 8 |
3 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c index 1a2e42d691a..595b51d22c4 100644 --- a/source/blender/editors/render/render_internal.c +++ b/source/blender/editors/render/render_internal.c @@ -170,7 +170,7 @@ static void screen_render_scene_layer_set(wmOperator *op, Main *mainp, Scene **s if (scn) { /* camera switch wont have updated */ scn->r.cfra = (*scene)->r.cfra; - scene_camera_switch_update(scn); + BKE_scene_camera_switch_update(scn); *scene = scn; } diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c index 9f611b52669..57588c0e33a 100644 --- a/source/blender/editors/render/render_opengl.c +++ b/source/blender/editors/render/render_opengl.c @@ -413,7 +413,7 @@ static void screen_opengl_render_end(bContext *C, OGLRender *oglrender) if (oglrender->timer) { /* exec will not have a timer */ scene->r.cfra = oglrender->cfrao; - scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender)); + BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender)); WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer); } @@ -478,7 +478,7 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) Object *camera = NULL; /* update animated image textures for gpu, etc, - * call before scene_update_for_newframe so modifiers with textures don't lag 1 frame */ + * call before BKE_scene_update_for_newframe so modifiers with textures don't lag 1 frame */ ED_image_update_frame(bmain, scene->r.cfra); /* go to next frame */ @@ -488,17 +488,17 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) if (lay & 0xFF000000) lay &= 0xFF000000; - scene_update_for_newframe(bmain, scene, lay); + BKE_scene_update_for_newframe(bmain, scene, lay); CFRA++; } - scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender)); + BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender)); if (view_context) { if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) { - /* since scene_update_for_newframe() is used rather + /* since BKE_scene_update_for_newframe() is used rather * then ED_update_for_newframe() the camera needs to be set */ - if (scene_camera_switch_update(scene)) { + if (BKE_scene_camera_switch_update(scene)) { oglrender->v3d->camera = scene->camera; } @@ -506,7 +506,7 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op) } } else { - scene_camera_switch_update(scene); + BKE_scene_camera_switch_update(scene); camera = scene->camera; } diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index bdfcaa90eb1..eb874932d40 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -377,7 +377,7 @@ static int new_material_exec(bContext *C, wmOperator *UNUSED(op)) else { ma = add_material("Material"); - if (scene_use_new_shading_nodes(scene)) { + if (BKE_scene_use_new_shading_nodes(scene)) { ED_node_shader_default(scene, &ma->id); ma->use_nodes = 1; } @@ -477,7 +477,7 @@ static int new_world_exec(bContext *C, wmOperator *UNUSED(op)) else { wo = add_world("World"); - if (scene_use_new_shading_nodes(scene)) { + if (BKE_scene_use_new_shading_nodes(scene)) { ED_node_shader_default(scene, &wo->id); wo->use_nodes = 1; } @@ -521,7 +521,7 @@ static int render_layer_add_exec(bContext *C, wmOperator *UNUSED(op)) { Scene *scene = CTX_data_scene(C); - scene_add_render_layer(scene, NULL); + BKE_scene_add_render_layer(scene, NULL); scene->r.actlay = BLI_countlist(&scene->r.layers) - 1; WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene); @@ -548,7 +548,7 @@ static int render_layer_remove_exec(bContext *C, wmOperator *UNUSED(op)) Scene *scene = CTX_data_scene(C); SceneRenderLayer *rl = BLI_findlink(&scene->r.layers, scene->r.actlay); - if (!scene_remove_render_layer(CTX_data_main(C), scene, rl)) + if (!BKE_scene_remove_render_layer(CTX_data_main(C), scene, rl)) return OPERATOR_CANCELLED; WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, scene); |