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authorTon Roosendaal <ton@blender.org>2011-01-03 18:50:08 +0300
committerTon Roosendaal <ton@blender.org>2011-01-03 18:50:08 +0300
commit2ad8175597d1306429a4246ad14e470b506f7b3b (patch)
tree020dbc66187621a879b59f5c16d3bbddec6f3e29 /source/blender/editors/render
parent9676902006f4181e84c6eff6da64b393c46a34e9 (diff)
Todo: Material nodes
- On each re-render, the node image was cleared. Skipping this gives nicer pictures - Node render was using AA, but unfortunately only 1 sample for Nodes is being stored. Disable AA render for now, nice speedup too.
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r--source/blender/editors/render/render_preview.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index efe30533ac2..2dee51ac448 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -995,7 +995,7 @@ static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int firs
else if(sp->pr_method==PR_NODE_RENDER) {
if(idtype == ID_MA) sce->r.scemode |= R_MATNODE_PREVIEW;
else if(idtype == ID_TE) sce->r.scemode |= R_TEXNODE_PREVIEW;
- sce->r.mode |= R_OSA;
+ sce->r.mode &= ~R_OSA;
}
else { /* PR_BUTS_RENDER */
sce->r.mode |= R_OSA;