diff options
author | Ton Roosendaal <ton@blender.org> | 2010-12-19 23:12:12 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2010-12-19 23:12:12 +0300 |
commit | b8e47fd160c4474032468390b40ca238381b560f (patch) | |
tree | b4402ac43ec39cad0b6627227cb042adb430f128 /source/blender/editors/render | |
parent | 7899765836d42037f685ee9c506d959997559cde (diff) |
Bugfix #25301
Preview render for node shaders broke, caused by localizing
materials last week, to prevent thread crashes. Fixed now.
Also added a temp fix to draw color-management corrected
node previews default. Will follow scene setting tomorrow.
Also: SSS in nodes doesn't render yet. Was issue in 2.4 too...
Diffstat (limited to 'source/blender/editors/render')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 33 |
1 files changed, 22 insertions, 11 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 61fb9305a83..f492d9a2f0f 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -343,13 +343,12 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre strcpy(sce->r.engine, scene->r.engine); if(id_type==ID_MA) { - Material *mat= NULL; + Material *mat= NULL, *origmat= (Material *)id; if(id) { /* work on a copy */ - mat= copy_material((Material *)id); + mat= localize_material(origmat); sp->matcopy= mat; - BLI_remlink(&G.main->mat, mat); BLI_addtail(&pr_main->mat, mat); init_render_material(mat, 0, NULL); /* call that retrieves mode_l */ @@ -403,18 +402,16 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre } else { sce->lay= 1<<mat->pr_type; - if(mat->nodetree && sp->pr_method==PR_NODE_RENDER) + if(mat->nodetree && sp->pr_method==PR_NODE_RENDER) { + /* two previews, they get copied by wmJob */ ntreeInitPreview(mat->nodetree, sp->sizex, sp->sizey); + ntreeInitPreview(origmat->nodetree, sp->sizex, sp->sizey); + } } } else { sce->r.mode &= ~(R_OSA|R_RAYTRACE|R_SSS); - /* get rid of copied material */ - BLI_remlink(&pr_main->mat, sp->matcopy); - free_material(sp->matcopy); - MEM_freeN(sp->matcopy); - sp->matcopy= NULL; } for(base= sce->base.first; base; base= base->next) { @@ -918,10 +915,14 @@ static int shader_preview_break(void *spv) } /* outside thread, called before redraw notifiers, it moves finished preview over */ -static void shader_preview_updatejob(void *UNUSED(spv)) +static void shader_preview_updatejob(void *spv) { -// ShaderPreview *sp= spv; + ShaderPreview *sp= spv; + Material *mat= (Material *)sp->id; + if(sp->matcopy && mat->nodetree) + ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree); + } static void shader_preview_render(ShaderPreview *sp, ID *id, int split, int first) @@ -1027,6 +1028,16 @@ static void shader_preview_free(void *customdata) { ShaderPreview *sp= customdata; + if(sp->matcopy) { + /* node previews */ + shader_preview_updatejob(sp); + + /* get rid of copied material */ + BLI_remlink(&pr_main->mat, sp->matcopy); + free_material(sp->matcopy); + MEM_freeN(sp->matcopy); + } + MEM_freeN(sp); } |