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authorBastien Montagne <montagne29@wanadoo.fr>2018-11-07 17:37:31 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-11-07 22:58:53 +0300
commit4b2110fc86e59136efd7ea294453678e848b4b74 (patch)
tree5b313949860b4b73839a5be6a7d2d94d4641955e /source/blender/editors/scene/scene_edit.c
parent4779165ca18ae3ced005aad129575b70fc6c4f9d (diff)
Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally, absolutely necessary, and ideally only with rather simple 'second-level' headers. Otherwise not being explicit with includes always end up biting in unexpected ways...
Diffstat (limited to 'source/blender/editors/scene/scene_edit.c')
-rw-r--r--source/blender/editors/scene/scene_edit.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c
index 1f4e86f89ab..0553e223c55 100644
--- a/source/blender/editors/scene/scene_edit.c
+++ b/source/blender/editors/scene/scene_edit.c
@@ -32,6 +32,7 @@
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_layer.h"
+#include "BKE_library.h"
#include "BKE_library_remap.h"
#include "BKE_main.h"
#include "BKE_node.h"