diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-06-26 17:12:47 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-06-26 17:18:46 +0300 |
commit | 26b428186a51413dc2f0a338674a415cb510994a (patch) | |
tree | 54456b0b55d2056a4ef2a4d7417e5935e7ea2dc6 /source/blender/editors/scene/scene_edit.c | |
parent | d10990af7944202f7be9ab4f02bb8a2d07dd6ad2 (diff) |
Fix T78295: reload scripts disables Cycles render passes in the compositor
Don't auto update render passes in nodes when unregistering render passes or
quitting Blender, this should only happen on explicit user action to change the
engine or passes.
Diffstat (limited to 'source/blender/editors/scene/scene_edit.c')
-rw-r--r-- | source/blender/editors/scene/scene_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c index c32bb69db4e..a1fa5e2d655 100644 --- a/source/blender/editors/scene/scene_edit.c +++ b/source/blender/editors/scene/scene_edit.c @@ -122,7 +122,7 @@ void ED_scene_change_update(Main *bmain, Scene *scene, ViewLayer *layer) DEG_graph_relations_update(depsgraph, bmain, scene, layer); DEG_on_visible_update(bmain, false); - ED_render_engine_changed(bmain); + ED_render_engine_changed(bmain, false); ED_update_for_newframe(bmain, depsgraph); } |