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author | Sybren A. Stüvel <sybren@blender.org> | 2020-08-21 12:56:03 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-08-21 13:23:13 +0300 |
commit | 3bc09c1c1ec9c1699ac872bc643d3e38c250803f (patch) | |
tree | d9812280b0bf6e7f9b835d2e670063a26a9d4ffd /source/blender/editors/scene/scene_edit.c | |
parent | e7767ba6be99a85349975b8da37b8cb8b9a3d6a9 (diff) |
Cleanup: split `BKE_scene_get_depsgraph()` into two functions
Split the depsgraph allocation into a separate function
`BKE_scene_ensure_depsgraph()`. Parameters are only passed to those
functions that actually need them. This removes the the "if that boolean
is `false` this pointer is allowed to be `NULL`" logic and more cleanly
decouples code.
No functional changes.
Diffstat (limited to 'source/blender/editors/scene/scene_edit.c')
-rw-r--r-- | source/blender/editors/scene/scene_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c index d599c1cbcf0..47edb322701 100644 --- a/source/blender/editors/scene/scene_edit.c +++ b/source/blender/editors/scene/scene_edit.c @@ -116,7 +116,7 @@ bool ED_scene_delete(bContext *C, Main *bmain, Scene *scene) /* Depsgraph updates after scene becomes active in a window. */ void ED_scene_change_update(Main *bmain, Scene *scene, ViewLayer *layer) { - Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, layer, true); + Depsgraph *depsgraph = BKE_scene_ensure_depsgraph(bmain, scene, layer); BKE_scene_set_background(bmain, scene); DEG_graph_relations_update(depsgraph); |