diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2019-03-03 23:59:28 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2019-03-03 23:59:28 +0300 |
commit | c7cf8282a6ab9b9a627645564d19a8080edd2d09 (patch) | |
tree | fe3cd6204e38303b027f39fe092761e392948d81 /source/blender/editors/scene/scene_edit.c | |
parent | d0df7fb3b94ea85dd783f372c3f926d250944305 (diff) |
Fix T62076: Delete Active Scene Freezes Blender.
Not sure where that piece of code originates from, but trying to remap
usages of deleted scene to newly active scene in *whole* bmain is
really, really not the thing to do! Just use generic ID deletion code
here, no reason it could not handle the task properly. ;)
Diffstat (limited to 'source/blender/editors/scene/scene_edit.c')
-rw-r--r-- | source/blender/editors/scene/scene_edit.c | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c index b226af46757..8983438f0a3 100644 --- a/source/blender/editors/scene/scene_edit.c +++ b/source/blender/editors/scene/scene_edit.c @@ -107,12 +107,7 @@ bool ED_scene_delete(bContext *C, Main *bmain, wmWindow *win, Scene *scene) WM_window_set_active_scene(bmain, C, win, scene_new); - BKE_libblock_remap(bmain, scene, scene_new, ID_REMAP_SKIP_INDIRECT_USAGE | ID_REMAP_SKIP_NEVER_NULL_USAGE); - - id_us_clear_real(&scene->id); - if (scene->id.us == 0) { - BKE_id_free(bmain, scene); - } + BKE_id_delete(bmain, scene); return true; } |