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authorHans Goudey <h.goudey@me.com>2022-01-22 01:04:16 +0300
committerHans Goudey <h.goudey@me.com>2022-01-22 01:04:16 +0300
commit1c23a067069463190b084af9560d4fe6263e6fe2 (patch)
tree0906f15a7a902672173ba9e37079351f503da48e /source/blender/editors/scene
parente07b217669e227eda80d1f7b341c875a2d05dc5e (diff)
Fix: Applying object transform can create normal layers
Because this operator is used on original objects, it's best to tag the normals dirty instead of explicitly calculating them, to avoid unnecessarily storing normal layers on an original object (since they might have to be recalculated during evaluation anyway). There may be other places this change is helpful, but being conservative is likely better for now. Related to T95125
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