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authorSergey Sharybin <sergey.vfx@gmail.com>2019-09-09 15:49:05 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2019-09-11 11:43:27 +0300
commit73a199e96a68a5b9521ba7d3e8cca85697095c03 (patch)
tree53ddc33ae7e0ccfabc1d1566551f9ecfec2d9e75 /source/blender/editors/scene
parent559df2fed9ad8e47b661aa79d033ab463ec3301e (diff)
Depsgraph: Pass bmain to depsgraph object creation
Currently unused, but will allow to keep of an owner of the depsgraph. Could also simplify other APIs in the future by avoiding to pass bmain explicitly to relation update functions and things like that.
Diffstat (limited to 'source/blender/editors/scene')
-rw-r--r--source/blender/editors/scene/scene_edit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c
index b04719d7782..84d6610242a 100644
--- a/source/blender/editors/scene/scene_edit.c
+++ b/source/blender/editors/scene/scene_edit.c
@@ -121,7 +121,7 @@ bool ED_scene_delete(bContext *C, Main *bmain, Scene *scene)
/* Depsgraph updates after scene becomes active in a window. */
void ED_scene_change_update(Main *bmain, Scene *scene, ViewLayer *layer)
{
- Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene, layer, true);
+ Depsgraph *depsgraph = BKE_scene_get_depsgraph(bmain, scene, layer, true);
BKE_scene_set_background(bmain, scene);
DEG_graph_relations_update(depsgraph, bmain, scene, layer);