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authorJulian Eisel <eiseljulian@gmail.com>2017-12-01 17:47:24 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-12-01 18:15:30 +0300
commite8c15e0ed15f8369d0d0f706b4953fb64e357902 (patch)
tree0eb072454c535b438caf8eed3033d27b3c17e99b /source/blender/editors/scene
parent983b1a34783e9600731b973ba52ecc8924bff169 (diff)
Workspaces: Store an active view-layer per scene
Instead of storing a single active view-layer in the workspace, one is stored for each scene the workspace showed before. With this, some things become possible: * Multiple windows in the same workspace but showing different scenes. * Toggling back and forth scene keeps same active view-layer for each scene. * Activating workspace which didn't show current scene before, the current view-layer is kept. A necessary evil for this is that accessing view-layer and object mode from .py can't be done via workspace directly anymore. It has to be done through the window, so RNA can use the correct scene. So instead of `workspace.view_layer`, it's `window.view_layer` now (same with mode) even though it's still workspace data. Fixes T53432.
Diffstat (limited to 'source/blender/editors/scene')
-rw-r--r--source/blender/editors/scene/scene_edit.c17
1 files changed, 11 insertions, 6 deletions
diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c
index c7f04a0e2f9..812f9a736bf 100644
--- a/source/blender/editors/scene/scene_edit.c
+++ b/source/blender/editors/scene/scene_edit.c
@@ -118,16 +118,20 @@ void ED_scene_exit(bContext *C)
ED_object_editmode_exit(C, EM_FREEDATA | EM_DO_UNDO);
}
+static ViewLayer *scene_change_get_new_view_layer(const WorkSpace *workspace, const Scene *scene_new)
+{
+ ViewLayer *layer_new = BKE_workspace_view_layer_get(workspace, scene_new);
+ return layer_new ? layer_new : BKE_view_layer_from_scene_get(scene_new);
+}
+
void ED_scene_changed_update(Main *bmain, bContext *C, Scene *scene_new, const bScreen *active_screen)
{
- /* XXX Just using active scene render-layer for workspace when switching,
- * but workspace should remember the last one set. Could store render-layer
- * per window-workspace combination (using WorkSpaceDataRelation) */
- ViewLayer *layer_new = BLI_findlink(&scene_new->view_layers, scene_new->active_view_layer);
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ ViewLayer *layer_new = scene_change_get_new_view_layer(workspace, scene_new);
Depsgraph *depsgraph = BKE_scene_get_depsgraph(scene_new, layer_new, true);
CTX_data_scene_set(C, scene_new);
- BKE_workspace_view_layer_set(CTX_wm_workspace(C), layer_new);
+ BKE_workspace_view_layer_set(workspace, layer_new, scene_new);
BKE_scene_set_background(bmain, scene_new);
DEG_graph_relations_update(depsgraph, bmain, scene_new, layer_new);
DEG_on_visible_update(bmain, false);
@@ -186,7 +190,8 @@ bool ED_scene_view_layer_delete(
BLI_assert(BLI_listbase_is_empty(&scene->view_layers) == false);
scene->active_view_layer = 0;
- ED_workspace_view_layer_unset(bmain, layer, scene->view_layers.first);
+ ED_workspace_view_layer_unset(bmain, scene, layer, scene->view_layers.first);
+ BKE_workspace_view_layer_remove_references(bmain, layer);
view_layer_remove_unset_nodetrees(bmain, scene, layer);
BKE_view_layer_free(layer);