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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-28 21:03:04 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-28 21:03:04 +0300
commitb6459105b47526cd33851d4e00740fbd9d050ea4 (patch)
treededbd4c93fdb22f040f6740f2d13dc6dc4ce19ed /source/blender/editors/screen/SConscript
parent044f7c5f331209d6f274a7d73a411fbe15746ea3 (diff)
OpenGL Render restored.
I tried to make it integrate more with regular render but couldn't do it well, it still needs a 3D view to take the settings from, and can't run in a separate thread due to OpenGL. However, it is now rendering to an offscreen buffer which then gets displayed in the image window. This requires FBO's to be available, so a fallback creating a new window is still needed. Currently available from the Render menu in the top header.
Diffstat (limited to 'source/blender/editors/screen/SConscript')
-rw-r--r--source/blender/editors/screen/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/SConscript b/source/blender/editors/screen/SConscript
index 847a1cddfb4..afd6ce68b68 100644
--- a/source/blender/editors/screen/SConscript
+++ b/source/blender/editors/screen/SConscript
@@ -4,7 +4,7 @@ Import ('env')
sources = env.Glob('*.c')
incs = '../include ../../blenlib ../../blenkernel ../../blenfont ../../makesdna ../../imbuf'
-incs += ' ../../blenloader ../../windowmanager ../../python ../../makesrna'
+incs += ' ../../blenloader ../../windowmanager ../../python ../../makesrna ../../gpu'
incs += ' ../../render/extern/include'
incs += ' #/intern/guardedalloc #/extern/glew/include'