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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-10-28 21:03:04 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-10-28 21:03:04 +0300 |
commit | b6459105b47526cd33851d4e00740fbd9d050ea4 (patch) | |
tree | dedbd4c93fdb22f040f6740f2d13dc6dc4ce19ed /source/blender/editors/screen/SConscript | |
parent | 044f7c5f331209d6f274a7d73a411fbe15746ea3 (diff) |
OpenGL Render restored.
I tried to make it integrate more with regular render but couldn't
do it well, it still needs a 3D view to take the settings from, and
can't run in a separate thread due to OpenGL.
However, it is now rendering to an offscreen buffer which then gets
displayed in the image window. This requires FBO's to be available, so
a fallback creating a new window is still needed. Currently available
from the Render menu in the top header.
Diffstat (limited to 'source/blender/editors/screen/SConscript')
-rw-r--r-- | source/blender/editors/screen/SConscript | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/SConscript b/source/blender/editors/screen/SConscript index 847a1cddfb4..afd6ce68b68 100644 --- a/source/blender/editors/screen/SConscript +++ b/source/blender/editors/screen/SConscript @@ -4,7 +4,7 @@ Import ('env') sources = env.Glob('*.c') incs = '../include ../../blenlib ../../blenkernel ../../blenfont ../../makesdna ../../imbuf' -incs += ' ../../blenloader ../../windowmanager ../../python ../../makesrna' +incs += ' ../../blenloader ../../windowmanager ../../python ../../makesrna ../../gpu' incs += ' ../../render/extern/include' incs += ' #/intern/guardedalloc #/extern/glew/include' |