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author | Dalai Felinto <dfelinto@gmail.com> | 2018-12-04 22:30:23 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-12-04 22:42:31 +0300 |
commit | 7c56ac235562815231b195fd5a4dd4515353c0dd (patch) | |
tree | 269983942c82d8b815a48b25e39abab0b0ba8937 /source/blender/editors/screen/area.c | |
parent | baf89af0f5fedf0d693a9a74e690b3ca7d8ff292 (diff) |
Fix area splitting from action zone flipping viewports
The top-left and bottom-right corners were creating the new area in the
wrong place.
Blender 2.7x only had action zone corners in the top-right, and
bottom-left corners. So it had some hardcoded assumptions based on that.
This commit feels a bit like a hack, but I think it may be fine.
Bug reported via IRC, how to reproduce:
* Change shading to Rendered.
* Split viewport from the top-left corner.
Diffstat (limited to 'source/blender/editors/screen/area.c')
0 files changed, 0 insertions, 0 deletions