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authorDalai Felinto <dfelinto@gmail.com>2018-12-04 22:30:23 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-12-04 22:42:31 +0300
commit7c56ac235562815231b195fd5a4dd4515353c0dd (patch)
tree269983942c82d8b815a48b25e39abab0b0ba8937 /source/blender/editors/screen/area.c
parentbaf89af0f5fedf0d693a9a74e690b3ca7d8ff292 (diff)
Fix area splitting from action zone flipping viewports
The top-left and bottom-right corners were creating the new area in the wrong place. Blender 2.7x only had action zone corners in the top-right, and bottom-left corners. So it had some hardcoded assumptions based on that. This commit feels a bit like a hack, but I think it may be fine. Bug reported via IRC, how to reproduce: * Change shading to Rendered. * Split viewport from the top-left corner.
Diffstat (limited to 'source/blender/editors/screen/area.c')
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