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author | Dalai Felinto <dfelinto@gmail.com> | 2018-06-01 00:48:50 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-06-01 00:58:48 +0300 |
commit | a4bb1a58811c205adf71672e391091bbe7416bef (patch) | |
tree | 201a057fda540445ee86656f5311eca42e021616 /source/blender/editors/screen/area.c | |
parent | 995fa1f4c0b1dc746b0978033b41984a653784e4 (diff) |
Fix render engine info region when overlap and header on bottom
Note there is some talk about changing the position of this (which would be strange in the image editor by the way,
since there we use the bottom for the result of the current pixel when dragging the mouse).
However first I wanted to fix this regardless.
Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r-- | source/blender/editors/screen/area.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 7e3764e0f04..874e5a32da3 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -2258,7 +2258,7 @@ void ED_region_info_draw_multiline(ARegion *ar, const char *text_array[], float } } - rect.ymin = BLI_rcti_size_y(&rect) - header_height * num_lines; + rect.ymin = rect.ymax - header_height * num_lines; /* setup scissor */ glGetIntegerv(GL_SCISSOR_BOX, scissor); |