diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-10-09 03:01:50 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-10-09 03:01:50 +0300 |
commit | e7218e7049972053140d94410aea75e0c3e87c61 (patch) | |
tree | 6c73c7d89ccf52cdbce88ec83f0b2052a1038f45 /source/blender/editors/screen/area.c | |
parent | 9b49a0d971c50d3316b8b752e6a9f35f67fd53c8 (diff) |
Cleanup: naming
- immAttrib* -> immAttr*
- immSkipAttrib -> immAttrSkip
Term 'attr' is a convention for GPU module.
Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r-- | source/blender/editors/screen/area.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 66cd90c1c83..9bd30aa2497 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -2865,13 +2865,13 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy) /* the fine resolution level */ for (int i = 0; i < count_fine; i++) { - immAttrib3fv(color, theme_color); + immAttr3fv(color, theme_color); immVertex2f(pos, x1, y1 * (1.0f - fac) + y2 * fac); - immAttrib3fv(color, theme_color); + immAttr3fv(color, theme_color); immVertex2f(pos, x2, y1 * (1.0f - fac) + y2 * fac); - immAttrib3fv(color, theme_color); + immAttr3fv(color, theme_color); immVertex2f(pos, x1 * (1.0f - fac) + x2 * fac, y1); - immAttrib3fv(color, theme_color); + immAttr3fv(color, theme_color); immVertex2f(pos, x1 * (1.0f - fac) + x2 * fac, y2); fac += gridstep; } @@ -2882,13 +2882,13 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy) /* the large resolution level */ for (int i = 0; i < count_large; i++) { - immAttrib3fv(color, theme_color); + immAttr3fv(color, theme_color); immVertex2f(pos, x1, y1 * (1.0f - fac) + y2 * fac); - immAttrib3fv(color, theme_color); + immAttr3fv(color, theme_color); immVertex2f(pos, x2, y1 * (1.0f - fac) + y2 * fac); - immAttrib3fv(color, theme_color); + immAttr3fv(color, theme_color); immVertex2f(pos, x1 * (1.0f - fac) + x2 * fac, y1); - immAttrib3fv(color, theme_color); + immAttr3fv(color, theme_color); immVertex2f(pos, x1 * (1.0f - fac) + x2 * fac, y2); fac += 4.0f * gridstep; } |