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authorCampbell Barton <ideasman42@gmail.com>2020-08-07 15:36:11 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-08-07 15:37:39 +0300
commitb134434224254d4ac3fc73d023f2f6d914746690 (patch)
treeb67d2c5aee982495d55848414c362665a37476b0 /source/blender/editors/screen/area.c
parent3db67fd670535c0a709ec6e8204fcb730cd3eb0d (diff)
Cleanup: declare arrays arrays where possible
Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r--source/blender/editors/screen/area.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 9616b8114ba..58fb934ebf0 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -291,7 +291,7 @@ static void region_draw_azone_tab_arrow(ScrArea *area, ARegion *region, AZone *a
/* Workaround for different color spaces between normal areas and the ones using GPUViewports. */
float alpha = WM_region_use_viewport(area, region) ? 0.6f : 0.4f;
- float color[4] = {0.05f, 0.05f, 0.05f, alpha};
+ const float color[4] = {0.05f, 0.05f, 0.05f, alpha};
UI_draw_roundbox_aa(
true, (float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f, color);