diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 23:31:26 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 23:31:26 +0300 |
commit | bd3a1b9490d96ca00748f405037379b743744877 (patch) | |
tree | aed8ff42fb92cc78de6729cd6d90c3c5ee9ad8ca /source/blender/editors/screen/area.c | |
parent | c1dc078840541bd64f95fdeca52267c75a061e04 (diff) |
OpenGL: use PRIM instead of GL enum for immBegin
Getting ready for a Gawain API change...
Part of T49043
Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r-- | source/blender/editors/screen/area.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 78c8619034c..599daef6661 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -97,7 +97,7 @@ static void region_draw_emboss(const ARegion *ar, const rcti *scirct) unsigned int color = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(GL_LINE_STRIP, 5); + immBegin(PRIM_LINE_STRIP, 5); /* right */ immAttrib4ub(color, 0, 0, 0, 30); @@ -231,7 +231,7 @@ static void area_draw_azone_fullscreen(short x1, short y1, short x2, short y2, f imm_draw_line_box(pos, click_rect.xmin, click_rect.ymin, click_rect.xmax, click_rect.ymax); immAttrib4ub(color, 0, 255, 255, alpha_debug); - immBegin(GL_LINES, 4); + immBegin(PRIM_LINES, 4); immVertex2f(pos, click_rect.xmin, click_rect.ymin); immVertex2f(pos, click_rect.xmax, click_rect.ymax); immVertex2f(pos, click_rect.xmin, click_rect.ymax); @@ -260,7 +260,7 @@ static void area_draw_azone(short x1, short y1, short x2, short y2) unsigned int col = VertexFormat_add_attrib(format, "color", COMP_U8, 4, NORMALIZE_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(GL_LINES, 12); + immBegin(PRIM_LINES, 12); immAttrib4ub(col, 255, 255, 255, 180); immVertex2f(pos, x1, y2); @@ -307,7 +307,7 @@ static void region_draw_azone_icon(AZone *az) immUniform4f("outlineColor", 0.2f, 0.2f, 0.2f, 0.9f); immUniform1f("outlineWidth", 1.0f); immUniform1f("size", 9.5f); - immBegin(GL_POINTS, 1); + immBegin(PRIM_POINTS, 1); immVertex2f(pos, midx, midy); immEnd(); immUnbindProgram(); @@ -316,7 +316,7 @@ static void region_draw_azone_icon(AZone *az) /* + */ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniform4f("color", 0.2f, 0.2f, 0.2f, 0.9f); - immBegin(GL_LINES, 4); + immBegin(PRIM_LINES, 4); immVertex2f(pos, midx, midy - 2); immVertex2f(pos, midx, midy + 3); immVertex2f(pos, midx - 2, midy); @@ -2443,7 +2443,7 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy) unsigned color = VertexFormat_add_attrib(format, "color", COMP_F32, 3, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); - immBegin(GL_LINES, 4 * count_fine + 4 * count_large); + immBegin(PRIM_LINES, 4 * count_fine + 4 * count_large); float theme_color[3]; UI_GetThemeColorShade3fv(TH_BACK, (int)(20.0f * (1.0f - blendfac)), theme_color); |