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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-28 22:59:36 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-28 22:59:36 +0400
commit8cf4ef091c91fa4666aa9b017ddba61b52c02806 (patch)
tree329498b41ccbb956cd703c6e643a16adb35866cb /source/blender/editors/screen/area.c
parent801d44a09efd98a2345dd8b5938b4d811bbf68fc (diff)
2.5: various one-liner fixes
* Image window only show game properties in game mode. * Fix image window render info drawing wrong with alpha enabled. * Win32 editmode cursor now uses a different one than the system cursor, that one is barely visible, especially in the new theme colors. * Center text in operator header print. * Fix sequencer unlock shortcut key. * Fix uv layer / vertex color active render button now graying out. * Workaround to get default zoom level 1:1 again for new buttons (will try to fix properly later, is due to scrollbars).
Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r--source/blender/editors/screen/area.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c
index 62f6e87f073..c74a5ca9c87 100644
--- a/source/blender/editors/screen/area.c
+++ b/source/blender/editors/screen/area.c
@@ -330,7 +330,7 @@ void ED_region_do_draw(bContext *C, ARegion *ar)
glClear(GL_COLOR_BUFFER_BIT);
UI_ThemeColor(TH_TEXT);
- BLF_draw_default(20, 6, 0.0f, ar->headerstr);
+ BLF_draw_default(20, 8, 0.0f, ar->headerstr);
}
else if(at->draw) {
at->draw(C, ar);