diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-22 20:02:17 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-22 20:54:26 +0300 |
commit | 90068773dbf5f7556b983151544e29742dac6364 (patch) | |
tree | 6a72068d51eebf29ca41c7caf0fc82fed6291cd6 /source/blender/editors/screen/area.c | |
parent | 2d0c1f324c4dbe26906a5da886e20f35d19813a6 (diff) |
UI: Move ui_draw_anti_tria to UI_interface.h
Using extern makes too easy to get a crash if the original
function definition changed.
Diffstat (limited to 'source/blender/editors/screen/area.c')
-rw-r--r-- | source/blender/editors/screen/area.c | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 98ec654b420..994dfc8ba8a 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -75,8 +75,6 @@ #include "screen_intern.h" -extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3, const float color[4]); /* xxx temp */ - enum RegionEmbossSide { REGION_EMBOSS_LEFT = (1 << 0), REGION_EMBOSS_TOP = (1 << 1), @@ -443,19 +441,19 @@ static void region_draw_azone_tria(AZone *az) /* add code to draw region hidden as 'too small' */ switch (az->edge) { case AE_TOP_TO_BOTTOMRIGHT: - ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1 + az->x2) / 2, (float)az->y2, color); + UI_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y1, (float)(az->x1 + az->x2) / 2, (float)az->y2, color); break; case AE_BOTTOM_TO_TOPLEFT: - ui_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1 + az->x2) / 2, (float)az->y1, color); + UI_draw_anti_tria((float)az->x1, (float)az->y2, (float)az->x2, (float)az->y2, (float)(az->x1 + az->x2) / 2, (float)az->y1, color); break; case AE_LEFT_TO_TOPRIGHT: - ui_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1 + az->y2) / 2, color); + UI_draw_anti_tria((float)az->x2, (float)az->y1, (float)az->x2, (float)az->y2, (float)az->x1, (float)(az->y1 + az->y2) / 2, color); break; case AE_RIGHT_TO_TOPLEFT: - ui_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1 + az->y2) / 2, color); + UI_draw_anti_tria((float)az->x1, (float)az->y1, (float)az->x1, (float)az->y2, (float)az->x2, (float)(az->y1 + az->y2) / 2, color); break; } |