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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-01 02:45:51 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-01 02:45:51 +0300
commit87bbb2d827064a4fd59ffc77cc2dcbc31f02ce4f (patch)
tree5d9ddb0e6859850825de07d18475797957d1a969 /source/blender/editors/screen/glutil.c
parent873f2c71252da872f3fd1d9aa2140e3067ba6890 (diff)
WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the configuration. Ideally I could get all cases working well with triple buffer but it's hard in practice. At the moment there are two cases that use overlap instead: * opensource ATI drives on linux * windows software renderer Also added a utility function to check GPU device/os/driver.
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r--source/blender/editors/screen/glutil.c13
1 files changed, 1 insertions, 12 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 752c6feb9af..1ea0c2ccdbd 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -851,22 +851,11 @@ void bglPolygonOffset(float viewdist, float dist)
}
}
-int is_a_really_crappy_intel_card(void)
-{
- static int well_is_it= -1;
-
- /* Do you understand the implication? Do you? */
- if (well_is_it==-1)
- well_is_it= (strcmp((char*) glGetString(GL_VENDOR), "Intel Inc.") == 0);
-
- return well_is_it;
-}
-
void bglFlush(void)
{
glFlush();
#ifdef __APPLE__
-// if(is_a_really_crappy_intel_card())
+// if(GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_MAC, GPU_DRIVER_OFFICIAL))
// XXX myswapbuffers(); //hack to get mac intel graphics to show frontbuffer
#endif
}