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authorCampbell Barton <ideasman42@gmail.com>2018-07-15 16:27:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-15 16:34:13 +0300
commit57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c (patch)
tree377218e81452e4e0d3f8ca3cf3c3ac5148f237b8 /source/blender/editors/screen/glutil.c
parentb457cae397054a1be4e60f3007995f97c198b2b6 (diff)
GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r--source/blender/editors/screen/glutil.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 6cff82295f0..41404aee9c9 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -364,7 +364,7 @@ void bglPolygonOffset(float viewdist, float dist)
// glPolygonOffset(-1.0, -1.0);
/* hack below is to mimic polygon offset */
- gpuGetProjectionMatrix(winmat);
+ GPU_matrix_projection_get(winmat);
/* dist is from camera to center point */
@@ -401,7 +401,7 @@ void bglPolygonOffset(float viewdist, float dist)
offset = 0.0;
}
- gpuLoadProjectionMatrix(winmat);
+ GPU_matrix_projection_set(winmat);
}
/* **** Color management helper functions for GLSL display/transform ***** */