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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 17:18:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:04 +0300
commit0ac990d088d553c27f5360f62e142e99f087890a (patch)
treeef3637e9f8086bc937b56777ea9b1f36f97790a4 /source/blender/editors/screen/glutil.c
parentf8b2268f4fbe92a1860c525f70fdc293304575ff (diff)
Cleanup: comments (long lines) in editors
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r--source/blender/editors/screen/glutil.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index c22d9d66251..a3273481829 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -351,7 +351,8 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
/* NOTE: Weirdly enough this is only required on macOS. Without this there is some sort of
* bleeding of data is happening from tiles which are drawn later on.
- * This doesn't seem to be too slow, but still would be nice to have fast and nice solution. */
+ * This doesn't seem to be too slow,
+ * but still would be nice to have fast and nice solution. */
#ifdef __APPLE__
GPU_flush();
#endif
@@ -494,7 +495,8 @@ float bglPolygonOffsetCalc(const float winmat[16], float viewdist, float dist)
/* This adjustment effectively results in reducing the Z value by 0.25%.
*
* winmat[14] actually evaluates to `-2 * far * near / (far - near)`,
- * is very close to -0.2 with default clip range, and is used as the coefficient multiplied by `w / z`,
+ * is very close to -0.2 with default clip range,
+ * and is used as the coefficient multiplied by `w / z`,
* thus controlling the z dependent part of the depth value.
*/
return winmat[14] * -0.0025f * dist;