Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Erwin <significant.bit@gmail.com>2017-04-13 02:11:31 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-13 08:07:51 +0300
commitf7087109cefbddcf28cfb55be4ebf4ac6db89119 (patch)
tree9662ef242dd157e7069c5192f9981ed1560562ab /source/blender/editors/screen/glutil.c
parentb02786ae6be71d3b7581b672b7896005f68c8b63 (diff)
cleanup image drawing setup
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r--source/blender/editors/screen/glutil.c15
1 files changed, 6 insertions, 9 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 233ecf8c83d..a54bd8a290a 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -140,10 +140,8 @@ static int get_cached_work_texture(int *r_w, int *r_h)
static void immDrawPixelsTexSetupAttributes(IMMDrawPixelsTexState *state)
{
VertexFormat *vert_format = immVertexFormat();
- unsigned int pos = VertexFormat_add_attrib(vert_format, "pos", COMP_F32, 2, KEEP_FLOAT);
- unsigned int texco = VertexFormat_add_attrib(vert_format, "texCoord", COMP_F32, 2, KEEP_FLOAT);
- state->pos = pos;
- state->texco = texco;
+ state->pos = VertexFormat_add_attrib(vert_format, "pos", COMP_F32, 2, KEEP_FLOAT);
+ state->texco = VertexFormat_add_attrib(vert_format, "texCoord", COMP_F32, 2, KEEP_FLOAT);
}
/* To be used before calling immDrawPixelsTex
@@ -156,12 +154,11 @@ IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin)
IMMDrawPixelsTexState state;
immDrawPixelsTexSetupAttributes(&state);
- GPUShader *shader = GPU_shader_get_builtin_shader(builtin);
+ state.shader = GPU_shader_get_builtin_shader(builtin);
+
/* Shader will be unbind by immUnbindProgram in immDrawPixelsTexScaled_clipping */
immBindBuiltinProgram(builtin);
- GPU_shader_uniform_int(shader, GPU_shader_get_uniform(shader, "image"), 0);
-
- state.shader = shader;
+ immUniform1i("image", 0);
return state;
}
@@ -251,7 +248,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state,
* it does not need color.
*/
if (state->shader != NULL && GPU_shader_get_uniform(state->shader, "color") != -1) {
- immUniform4fv("color", (color) ? color : white);
+ immUniformColor4fv((color) ? color : white);
}
for (subpart_y = 0; subpart_y < nsubparts_y; subpart_y++) {