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authorMike Erwin <significant.bit@gmail.com>2017-03-24 04:36:34 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-27 04:23:54 +0300
commit67ffad8cd2b44d7685ec5aec2a76e1cb13d9f7a1 (patch)
tree3b62b443ab3602476c9f1fe1f42549d4d85f2b41 /source/blender/editors/screen/glutil.c
parent59c562337291217c2fbd48adc8b3862c24771d09 (diff)
OpenGL: remove several glMatrixMode calls
A few of these were redundant, others could be converted to new matrix API. Part of T49450
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r--source/blender/editors/screen/glutil.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 10db4edd85b..c66268beb9f 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -559,6 +559,10 @@ void glaDefine2DArea(rcti *screen_rect)
* Programming Guide, Appendix H, Correctness Tips.
*/
+#if 1 /* new style */
+ gpuOrtho2D(GLA_PIXEL_OFS, sc_w + GLA_PIXEL_OFS, GLA_PIXEL_OFS, sc_h + GLA_PIXEL_OFS);
+ gpuLoadIdentity();
+#else /* original */
glMatrixMode(GL_PROJECTION);
gpuLoadIdentity();
glOrtho(0.0, sc_w, 0.0, sc_h, -1, 1);
@@ -566,6 +570,7 @@ void glaDefine2DArea(rcti *screen_rect)
glMatrixMode(GL_MODELVIEW);
gpuLoadIdentity();
+#endif
}
/* TODO(merwin): put the following 2D code to use, or build new 2D code inspired & informd by it */