diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-08-31 03:49:35 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-08-31 03:49:35 +0400 |
commit | 60ff60dcdc9f43891fb8a19e10f9bb7964a539bf (patch) | |
tree | ced8e2887295b713d67dfd496728703c71f53442 /source/blender/editors/screen/glutil.c | |
parent | 6785874e7adf5ef15e7a28b134b2bd4e8b3a8988 (diff) |
RenderEngine API: add viewport draw utility functions to bind a GLSL fragment
shader for converting colors from linear to display space, based on the scene
color management settings.
if engine.support_display_space_shader(scene): # test graphics card support
engine.bind_display_space_shader(scene)
# draw pixels ..
engine.unbind_display_space_shader()
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r-- | source/blender/editors/screen/glutil.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 723dce5e226..785c21481c5 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -1091,15 +1091,18 @@ void glaDrawImBuf_glsl(ImBuf *ibuf, float x, float y, int zoomfilter, if (ibuf->rect_float) { if (ibuf->float_colorspace) { ok = IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings, - ibuf->float_colorspace, TRUE); + ibuf->float_colorspace, + TRUE, FALSE); } else { - ok = IMB_colormanagement_setup_glsl_draw(view_settings, display_settings, TRUE); + ok = IMB_colormanagement_setup_glsl_draw(view_settings, display_settings, + TRUE, FALSE); } } else { ok = IMB_colormanagement_setup_glsl_draw_from_space(view_settings, display_settings, - ibuf->rect_colorspace, FALSE); + ibuf->rect_colorspace, + FALSE, FALSE); } if (ok) { |