diff options
author | Mike Erwin <significant.bit@gmail.com> | 2015-12-08 05:24:41 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2015-12-08 09:19:55 +0300 |
commit | c099b862386bb771488af05bfe6444d28a1f30cb (patch) | |
tree | ac4aad2b91fe35e823bd94a1af2f7b82344c28f7 /source/blender/editors/screen/glutil.c | |
parent | 964107fbce77fac3badf2de027e6096cc8efe7ca (diff) |
OpenGL: simple cleanup
It’s still immediate mode, but at least it’s shorter & clearer.
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r-- | source/blender/editors/screen/glutil.c | 68 |
1 files changed, 20 insertions, 48 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 4cbea2afed2..5fc849d36e1 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -137,7 +137,7 @@ const GLubyte stipple_diag_stripes_neg[128] = { const GLubyte stipple_checker_8px[128] = { 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, - 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, + 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, @@ -180,32 +180,20 @@ void fdrawbezier(float vec[4][3]) void fdrawline(float x1, float y1, float x2, float y2) { - float v[2]; - - glBegin(GL_LINE_STRIP); - v[0] = x1; v[1] = y1; - glVertex2fv(v); - v[0] = x2; v[1] = y2; - glVertex2fv(v); + glBegin(GL_LINES); + glVertex2f(x1, y1); + glVertex2f(x2, y2); glEnd(); } void fdrawbox(float x1, float y1, float x2, float y2) { - float v[2]; + glBegin(GL_LINE_LOOP); - glBegin(GL_LINE_STRIP); - - v[0] = x1; v[1] = y1; - glVertex2fv(v); - v[0] = x1; v[1] = y2; - glVertex2fv(v); - v[0] = x2; v[1] = y2; - glVertex2fv(v); - v[0] = x2; v[1] = y1; - glVertex2fv(v); - v[0] = x1; v[1] = y1; - glVertex2fv(v); + glVertex2f(x1, y1); + glVertex2f(x1, y2); + glVertex2f(x2, y2); + glVertex2f(x2, y1); glEnd(); } @@ -226,13 +214,9 @@ void fdrawcheckerboard(float x1, float y1, float x2, float y2) void sdrawline(int x1, int y1, int x2, int y2) { - int v[2]; - - glBegin(GL_LINE_STRIP); - v[0] = x1; v[1] = y1; - glVertex2iv(v); - v[0] = x2; v[1] = y2; - glVertex2iv(v); + glBegin(GL_LINES); + glVertex2i(x1, y1); + glVertex2i(x2, y2); glEnd(); } @@ -248,13 +232,9 @@ void sdrawline(int x1, int y1, int x2, int y2) static void sdrawtripoints(int x1, int y1, int x2, int y2) { - int v[2]; - v[0] = x1; v[1] = y1; - glVertex2iv(v); - v[0] = x1; v[1] = y2; - glVertex2iv(v); - v[0] = x2; v[1] = y1; - glVertex2iv(v); + glVertex2i(x1, y1); + glVertex2i(x1, y2); + glVertex2i(x2, y1); } void sdrawtri(int x1, int y1, int x2, int y2) @@ -274,20 +254,12 @@ void sdrawtrifill(int x1, int y1, int x2, int y2) void sdrawbox(int x1, int y1, int x2, int y2) { - int v[2]; + glBegin(GL_LINE_LOOP); - glBegin(GL_LINE_STRIP); - - v[0] = x1; v[1] = y1; - glVertex2iv(v); - v[0] = x1; v[1] = y2; - glVertex2iv(v); - v[0] = x2; v[1] = y2; - glVertex2iv(v); - v[0] = x2; v[1] = y1; - glVertex2iv(v); - v[0] = x1; v[1] = y1; - glVertex2iv(v); + glVertex2i(x1, y1); + glVertex2i(x1, y2); + glVertex2i(x2, y2); + glVertex2i(x2, y1); glEnd(); } |