diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 02:45:51 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-02-01 02:45:51 +0300 |
commit | 87bbb2d827064a4fd59ffc77cc2dcbc31f02ce4f (patch) | |
tree | 5d9ddb0e6859850825de07d18475797957d1a969 /source/blender/editors/screen/glutil.c | |
parent | 873f2c71252da872f3fd1d9aa2140e3067ba6890 (diff) |
WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:
* opensource ATI drives on linux
* windows software renderer
Also added a utility function to check GPU device/os/driver.
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r-- | source/blender/editors/screen/glutil.c | 13 |
1 files changed, 1 insertions, 12 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index 752c6feb9af..1ea0c2ccdbd 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -851,22 +851,11 @@ void bglPolygonOffset(float viewdist, float dist) } } -int is_a_really_crappy_intel_card(void) -{ - static int well_is_it= -1; - - /* Do you understand the implication? Do you? */ - if (well_is_it==-1) - well_is_it= (strcmp((char*) glGetString(GL_VENDOR), "Intel Inc.") == 0); - - return well_is_it; -} - void bglFlush(void) { glFlush(); #ifdef __APPLE__ -// if(is_a_really_crappy_intel_card()) +// if(GPU_type_matches(GPU_DEVICE_INTEL, GPU_OS_MAC, GPU_DRIVER_OFFICIAL)) // XXX myswapbuffers(); //hack to get mac intel graphics to show frontbuffer #endif } |