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authorClément Foucault <foucault.clem@gmail.com>2017-02-12 21:19:35 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-02-14 02:35:25 +0300
commit9c35907ca2c7963d722de469e9116350da70b71b (patch)
tree4bb192a0b32c7d7789615a41c58864eb9c4b80df /source/blender/editors/screen/glutil.c
parent1634cef2b3dece45a015e7f89676942461119b8a (diff)
OpenGL immediate mode: Replacement for gluCylinder
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r--source/blender/editors/screen/glutil.c51
1 files changed, 51 insertions, 0 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index dde4762676d..4a8edef4ca2 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -251,6 +251,57 @@ void imm_cpack(unsigned int x)
(((x) >> 16) & 0xFF));
}
+void imm_cylinder(unsigned int pos, unsigned int nor, float base, float top, float height, int slices, int stacks)
+{
+ immBegin(GL_TRIANGLES, 6 * slices * stacks);
+ for (int i = 0; i < slices; ++i) {
+ const float angle1 = 2 * M_PI * ((float)i / (float)slices);
+ const float angle2 = 2 * M_PI * ((float)(i+1) / (float)slices);
+ const float cos1 = cosf(angle1);
+ const float sin1 = sinf(angle1);
+ const float cos2 = cosf(angle2);
+ const float sin2 = sinf(angle2);
+
+ for (int j = 0; j < stacks; ++j) {
+ float fac1 = (float)j / (float)stacks;
+ float fac2 = (float)(j+1) / (float)stacks;
+ float r1 = base * (1.f - fac1) + top * fac1;
+ float r2 = base * (1.f - fac2) + top * fac2;
+ float h1 = height * ((float)j / (float)stacks);
+ float h2 = height * ((float)(j+1) / (float)stacks);
+
+ float v1[3] = {r1 * cos2, r1 * sin2, h1};
+ float v2[3] = {r2 * cos2, r2 * sin2, h2};
+ float v3[3] = {r2 * cos1, r2 * sin1, h2};
+ float v4[3] = {r1 * cos1, r1 * sin1, h1};
+ float n1[3], n2[3];
+
+ /* calc normals */
+ sub_v3_v3v3(n1, v2, v1);
+ normalize_v3(n1);
+ n1[0] = cos1; n1[1] = sin1; n1[2] = 1-n1[2];
+
+ sub_v3_v3v3(n2, v3, v4);
+ normalize_v3(n2);
+ n2[0] = cos2; n2[1] = sin2; n2[2] = 1-n2[2];
+
+ /* first tri */
+ immAttrib3fv(nor, n2);
+ immVertex3fv(pos, v1);
+ immVertex3fv(pos, v2);
+ immAttrib3fv(nor, n1);
+ immVertex3fv(pos, v3);
+
+ /* second tri */
+ immVertex3fv(pos, v3);
+ immVertex3fv(pos, v4);
+ immAttrib3fv(nor, n2);
+ immVertex3fv(pos, v1);
+ }
+ }
+ immEnd();
+}
+
float glaGetOneFloat(int param)
{
GLfloat v;