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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:33:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | ab95cdaba970a30127d804bd1e66ad25ab021ec1 (patch) | |
tree | d0da883e11f81253cb7b3e5a75288ca69598e437 /source/blender/editors/screen/glutil.c | |
parent | bac4606937514405641659d91a30bf3e6832cdf7 (diff) |
GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.
This is a cleanup commit, there is no functional change.
# Conflicts:
# source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/editors/screen/glutil.c')
-rw-r--r-- | source/blender/editors/screen/glutil.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index bcbb735d93d..33b918e6d4d 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -132,7 +132,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state, eGPUDataFormat gpu_data = (use_float_data) ? GPU_DATA_FLOAT : GPU_DATA_UNSIGNED_BYTE; size_t stride = components * ((use_float_data) ? sizeof(float) : sizeof(uchar)); - GPUTexture *tex = GPU_texture_create_2d(tex_w, tex_h, gpu_format, NULL, NULL); + GPUTexture *tex = GPU_texture_create_2d("immDrawPixels", tex_w, tex_h, 1, gpu_format, NULL); GPU_texture_filter_mode(tex, use_filter); GPU_texture_wrap_mode(tex, false, true); |