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authorTon Roosendaal <ton@blender.org>2008-12-31 20:11:42 +0300
committerTon Roosendaal <ton@blender.org>2008-12-31 20:11:42 +0300
commitc9b60a7b64c75bf999cb8390b328aa42e7a5f53f (patch)
treeebd8dc28b62913d6fa7d675c6d21ac31c5c3119e /source/blender/editors/screen/screen_context.c
parentb65a3e9337ac1d9c3870e0e04ee96090bc7e9b23 (diff)
2.5
So, editmode mesh is back! :) At the moment only TABkey works and mouse select, 1 vertex at a time. More will follow of course. Note for the devs: - G.editMesh has been removed, be careful with old code. - EditMesh now is property of Mesh itself Although it means unlimited editmodes, for migration purposes we better stick to 1 "obedit" per scene, which is in Context too - G.obedit will get removed soon, so use CTX_data_edit_object(C) Or if you can't, just scene->obedit for now - Also removed the CTX_data_edit_mesh(), this has no meaning anymore. EditMesh is not context senstitive anymore, only the edit-object for time being is. - Martin: I've already tucked some EditMesh pointer in T and removed all G.editMesh there.
Diffstat (limited to 'source/blender/editors/screen/screen_context.c')
-rw-r--r--source/blender/editors/screen/screen_context.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c
index 7e6fc251086..e5a1cb95f52 100644
--- a/source/blender/editors/screen/screen_context.c
+++ b/source/blender/editors/screen/screen_context.c
@@ -67,7 +67,14 @@ int ed_screen_context(const bContext *C, const bContextDataMember *member, bCont
return 1;
}
-
+ else if(member == CTX_data_edit_object) {
+ /* convenience for now, 1 object per scene in editmode */
+ if(scene->obedit)
+ CTX_data_pointer_set(result, scene->obedit);
+
+ return 1;
+ }
+
return 0;
}