diff options
author | Ton Roosendaal <ton@blender.org> | 2008-12-31 20:11:42 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2008-12-31 20:11:42 +0300 |
commit | c9b60a7b64c75bf999cb8390b328aa42e7a5f53f (patch) | |
tree | ebd8dc28b62913d6fa7d675c6d21ac31c5c3119e /source/blender/editors/screen/screen_context.c | |
parent | b65a3e9337ac1d9c3870e0e04ee96090bc7e9b23 (diff) |
2.5
So, editmode mesh is back! :)
At the moment only TABkey works and mouse select, 1 vertex at a
time. More will follow of course.
Note for the devs:
- G.editMesh has been removed, be careful with old code.
- EditMesh now is property of Mesh itself
Although it means unlimited editmodes, for migration purposes we
better stick to 1 "obedit" per scene, which is in Context too
- G.obedit will get removed soon, so use CTX_data_edit_object(C)
Or if you can't, just scene->obedit for now
- Also removed the CTX_data_edit_mesh(), this has no meaning
anymore. EditMesh is not context senstitive anymore, only the
edit-object for time being is.
- Martin: I've already tucked some EditMesh pointer in T and
removed all G.editMesh there.
Diffstat (limited to 'source/blender/editors/screen/screen_context.c')
-rw-r--r-- | source/blender/editors/screen/screen_context.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/editors/screen/screen_context.c b/source/blender/editors/screen/screen_context.c index 7e6fc251086..e5a1cb95f52 100644 --- a/source/blender/editors/screen/screen_context.c +++ b/source/blender/editors/screen/screen_context.c @@ -67,7 +67,14 @@ int ed_screen_context(const bContext *C, const bContextDataMember *member, bCont return 1; } - + else if(member == CTX_data_edit_object) { + /* convenience for now, 1 object per scene in editmode */ + if(scene->obedit) + CTX_data_pointer_set(result, scene->obedit); + + return 1; + } + return 0; } |