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authorCampbell Barton <ideasman42@gmail.com>2021-05-13 08:43:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-05-14 17:49:49 +0300
commit079f415debd85b44f9ceaca17edfb82517240448 (patch)
treefa7591fb909ac7a899c3b3024b1845fd6c21ad23 /source/blender/editors/screen/screen_draw.c
parent265d97556aa0f0f2a0e4dd7584e3b8573bbddd54 (diff)
Cleanup: use enum types for screen direction variables
The term direction was used in 3 different ways in screen editing code, making it hard to follow: - 0-3 for as magic numbers mapped to [west,north,east,south]. - `h`, `v` characters for [horizontal,vertical] axes. - Cycle direction SPACE_CONTEXT_CYCLE_PREV, SPACE_CONTEXT_CYCLE_NEXT The following changes have been made: - Add `eScreenDir` for [west,north,east,south], use variable name `dir`. - Add `eScreenAxis` for [horizontal,vertical] values, use variable name `dir_axis`. - Add `eScreenCycle` for existing enum `SPACE_CONTEXT_CYCLE_{PREV/NEXT}`. - Add macros `SCREEN_DIR_IS_VERTICAL(dir)`, `SCREEN_DIR_IS_HORIZONTAL(dir)`. Replacing `ELEM(dir, 1, 3)`, `ELEM(dir, 0, 2)`. - Move `ED_screen_draw_join_highlight`, `ED_screen_draw_split_preview` to `screen_intern.h`. Reviewed By: Severin Ref D11245
Diffstat (limited to 'source/blender/editors/screen/screen_draw.c')
-rw-r--r--source/blender/editors/screen/screen_draw.c32
1 files changed, 17 insertions, 15 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index 6d1409a9044..2c45524ef94 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -237,23 +237,25 @@ void ED_screen_draw_edges(wmWindow *win)
* \param sa1: Area from which the resultant originates.
* \param sa2: Target area that will be replaced.
*/
-void ED_screen_draw_join_highlight(ScrArea *sa1, ScrArea *sa2)
+void screen_draw_join_highlight(ScrArea *sa1, ScrArea *sa2)
{
- int dir = area_getorientation(sa1, sa2);
- if (dir == -1) {
+ const eScreenDir dir = area_getorientation(sa1, sa2);
+ if (dir == SCREEN_DIR_NONE) {
return;
}
/* Rect of the combined areas.*/
- bool vertical = ELEM(dir, 1, 3);
- rctf combined = {.xmin = vertical ? MAX2(sa1->totrct.xmin, sa2->totrct.xmin) :
- MIN2(sa1->totrct.xmin, sa2->totrct.xmin),
- .xmax = vertical ? MIN2(sa1->totrct.xmax, sa2->totrct.xmax) :
- MAX2(sa1->totrct.xmax, sa2->totrct.xmax),
- .ymin = vertical ? MIN2(sa1->totrct.ymin, sa2->totrct.ymin) :
- MAX2(sa1->totrct.ymin, sa2->totrct.ymin),
- .ymax = vertical ? MAX2(sa1->totrct.ymax, sa2->totrct.ymax) :
- MIN2(sa1->totrct.ymax, sa2->totrct.ymax)};
+ const bool vertical = SCREEN_DIR_IS_VERTICAL(dir);
+ const rctf combined = {
+ .xmin = vertical ? MAX2(sa1->totrct.xmin, sa2->totrct.xmin) :
+ MIN2(sa1->totrct.xmin, sa2->totrct.xmin),
+ .xmax = vertical ? MIN2(sa1->totrct.xmax, sa2->totrct.xmax) :
+ MAX2(sa1->totrct.xmax, sa2->totrct.xmax),
+ .ymin = vertical ? MIN2(sa1->totrct.ymin, sa2->totrct.ymin) :
+ MAX2(sa1->totrct.ymin, sa2->totrct.ymin),
+ .ymax = vertical ? MAX2(sa1->totrct.ymax, sa2->totrct.ymax) :
+ MIN2(sa1->totrct.ymax, sa2->totrct.ymax),
+ };
uint pos_id = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
@@ -320,7 +322,7 @@ void ED_screen_draw_join_highlight(ScrArea *sa1, ScrArea *sa2)
UI_draw_roundbox_4fv(&combined, false, 7 * U.pixelsize, (float[4]){1.0f, 1.0f, 1.0f, 0.8f});
}
-void ED_screen_draw_split_preview(ScrArea *area, const int dir, const float fac)
+void screen_draw_split_preview(ScrArea *area, const eScreenAxis dir_axis, const float fac)
{
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -332,7 +334,7 @@ void ED_screen_draw_split_preview(ScrArea *area, const int dir, const float fac)
immBegin(GPU_PRIM_LINES, 2);
- if (dir == 'h') {
+ if (dir_axis == SCREEN_AXIS_H) {
const float y = (1 - fac) * area->totrct.ymin + fac * area->totrct.ymax;
immVertex2f(pos, area->totrct.xmin, y);
@@ -350,7 +352,7 @@ void ED_screen_draw_split_preview(ScrArea *area, const int dir, const float fac)
immEnd();
}
else {
- BLI_assert(dir == 'v');
+ BLI_assert(dir_axis == SCREEN_AXIS_V);
const float x = (1 - fac) * area->totrct.xmin + fac * area->totrct.xmax;
immVertex2f(pos, x, area->totrct.ymin);