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authorClément Foucault <foucault.clem@gmail.com>2017-02-22 16:05:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-02-22 16:05:56 +0300
commiteff5924c75947bffba47a2c734f475f9dfe4bbb7 (patch)
tree9bb23b089dcc4f54e093e2bc5db3ac60224f2a36 /source/blender/editors/screen/screen_draw.c
parentcd0d335183c8aa2c947a68ed6d5ded02a3cf2d2a (diff)
OpenGl immediate mode: screen_draw.c
Diffstat (limited to 'source/blender/editors/screen/screen_draw.c')
-rw-r--r--source/blender/editors/screen/screen_draw.c144
1 files changed, 80 insertions, 64 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index f73bed16330..56565b2a5f4 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -34,15 +34,16 @@
/**
- * Draw vertical shape visualizing future joining (left as well right direction of future joining).
+ * Draw horizontal shape visualizing future joining (left as well right direction of future joining).
*/
-static void draw_horizontal_join_shape(ScrArea *sa, char dir)
+static void draw_horizontal_join_shape(ScrArea *sa, char dir, unsigned int pos)
{
vec2f points[10];
short i;
float w, h;
float width = sa->v3->vec.x - sa->v1->vec.x;
float height = sa->v3->vec.y - sa->v1->vec.y;
+ return;
if (height < width) {
h = height / 8;
@@ -93,24 +94,24 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir)
}
}
- glBegin(GL_POLYGON);
+ immBegin(GL_TRIANGLE_FAN, 5);
for (i = 0; i < 5; i++)
- glVertex2f(points[i].x, points[i].y);
- glEnd();
- glBegin(GL_POLYGON);
+ immVertex2f(pos, points[i].x, points[i].y);
+ immEnd();
+ immBegin(GL_TRIANGLE_FAN, 5);
for (i = 4; i < 8; i++)
- glVertex2f(points[i].x, points[i].y);
- glVertex2f(points[0].x, points[0].y);
- glEnd();
+ immVertex2f(pos, points[i].x, points[i].y);
+ immVertex2f(pos, points[0].x, points[0].y);
+ immEnd();
- glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
- glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
+ immRectf(pos, points[2].x, points[2].y, points[8].x, points[8].y);
+ immRectf(pos, points[6].x, points[6].y, points[9].x, points[9].y);
}
/**
* Draw vertical shape visualizing future joining (up/down direction).
*/
-static void draw_vertical_join_shape(ScrArea *sa, char dir)
+static void draw_vertical_join_shape(ScrArea *sa, char dir, unsigned int pos)
{
vec2f points[10];
short i;
@@ -167,91 +168,91 @@ static void draw_vertical_join_shape(ScrArea *sa, char dir)
}
}
- glBegin(GL_POLYGON);
+ immBegin(GL_TRIANGLE_FAN, 5);
for (i = 0; i < 5; i++)
- glVertex2f(points[i].x, points[i].y);
- glEnd();
- glBegin(GL_POLYGON);
+ immVertex2f(pos, points[i].x, points[i].y);
+ immEnd();
+ immBegin(GL_TRIANGLE_FAN, 5);
for (i = 4; i < 8; i++)
- glVertex2f(points[i].x, points[i].y);
- glVertex2f(points[0].x, points[0].y);
- glEnd();
+ immVertex2f(pos, points[i].x, points[i].y);
+ immVertex2f(pos, points[0].x, points[0].y);
+ immEnd();
- glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
- glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
+ immRectf(pos, points[2].x, points[2].y, points[8].x, points[8].y);
+ immRectf(pos, points[6].x, points[6].y, points[9].x, points[9].y);
}
/**
* Draw join shape due to direction of joining.
*/
-static void draw_join_shape(ScrArea *sa, char dir)
+static void draw_join_shape(ScrArea *sa, char dir, unsigned int pos)
{
if (dir == 'u' || dir == 'd')
- draw_vertical_join_shape(sa, dir);
+ draw_vertical_join_shape(sa, dir, pos);
else
- draw_horizontal_join_shape(sa, dir);
+ draw_horizontal_join_shape(sa, dir, pos);
}
/**
* Draw screen area darker with arrow (visualization of future joining).
*/
-static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
+static void scrarea_draw_shape_dark(ScrArea *sa, char dir, unsigned int pos)
{
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glColor4ub(0, 0, 0, 50);
- draw_join_shape(sa, dir);
+ immUniformColor4ub(0, 0, 0, 50);
+ draw_join_shape(sa, dir, pos);
}
/**
* Draw screen area ligher with arrow shape ("eraser" of previous dark shape).
*/
-static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
+static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir), unsigned int pos)
{
glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
/* value 181 was hardly computed: 181~105 */
- glColor4ub(255, 255, 255, 50);
+ immUniformColor4ub(255, 255, 255, 50);
/* draw_join_shape(sa, dir); */
- glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
+ immRectf(pos, sa->v1->vec.x / 255.f, sa->v1->vec.y / 255.f, sa->v3->vec.x / 255.f, sa->v3->vec.y / 255.f);
}
-static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2)
+static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2, unsigned int pos)
{
/* right border area */
if (x2 < sizex - 1) {
- glVertex2s(x2, y1);
- glVertex2s(x2, y2);
+ immVertex2s(pos, x2, y1);
+ immVertex2s(pos, x2, y2);
}
/* left border area */
if (x1 > 0) { /* otherwise it draws the emboss of window over */
- glVertex2s(x1, y1);
- glVertex2s(x1, y2);
+ immVertex2s(pos, x1, y1);
+ immVertex2s(pos, x1, y2);
}
/* top border area */
if (y2 < sizey - 1) {
- glVertex2s(x1, y2);
- glVertex2s(x2, y2);
+ immVertex2s(pos, x1, y2);
+ immVertex2s(pos, x2, y2);
}
/* bottom border area */
if (y1 > 0) {
- glVertex2s(x1, y1);
- glVertex2s(x2, y1);
+ immVertex2s(pos, x1, y1);
+ immVertex2s(pos, x2, y1);
}
}
/**
* \brief Screen edges drawing.
*/
-static void drawscredge_area(ScrArea *sa, int sizex, int sizey)
+static void drawscredge_area(ScrArea *sa, int sizex, int sizey, unsigned int pos)
{
short x1 = sa->v1->vec.x;
short y1 = sa->v1->vec.y;
short x2 = sa->v3->vec.x;
short y2 = sa->v3->vec.y;
- drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2);
+ drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2, pos);
}
/**
@@ -269,32 +270,39 @@ void ED_screen_draw(wmWindow *win)
wmSubWindowSet(win, win->screen->mainwin);
+ unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_SHORT, 2, NORMALIZE_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
/* Note: first loop only draws if U.pixelsize > 1, skip otherwise */
if (U.pixelsize > 1.0f) {
/* FIXME: doesn't our glLineWidth already scale by U.pixelsize? */
glLineWidth((2.0f * U.pixelsize) - 1);
- glColor3ub(0x50, 0x50, 0x50);
- glBegin(GL_LINES);
+ immUniformColor3ub(0x50, 0x50, 0x50);
+ immBeginAtMost(GL_LINES, 8);
for (sa = win->screen->areabase.first; sa; sa = sa->next)
- drawscredge_area(sa, winsize_x, winsize_y);
- glEnd();
+ drawscredge_area(sa, winsize_x, winsize_y, pos);
+ immEnd();
}
glLineWidth(1);
- glColor3ub(0, 0, 0);
- glBegin(GL_LINES);
+ immUniformColor3ub(0, 0, 0);
for (sa = win->screen->areabase.first; sa; sa = sa->next) {
- drawscredge_area(sa, winsize_x, winsize_y);
+ immBeginAtMost(GL_LINES, 8);
+ drawscredge_area(sa, winsize_x, winsize_y, pos);
/* gather area split/join info */
if (sa->flag & AREA_FLAG_DRAWJOINFROM) sa1 = sa;
if (sa->flag & AREA_FLAG_DRAWJOINTO) sa2 = sa;
if (sa->flag & (AREA_FLAG_DRAWSPLIT_H | AREA_FLAG_DRAWSPLIT_V)) sa3 = sa;
+ immEnd();
}
- glEnd();
+ immUnbindProgram();
/* blended join arrow */
if (sa1 && sa2) {
+ pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
int dir = area_getorientation(sa1, sa2);
int dira = -1;
if (dir != -1) {
@@ -318,33 +326,41 @@ void ED_screen_draw(wmWindow *win)
}
}
glEnable(GL_BLEND);
- scrarea_draw_shape_dark(sa2, dir);
- scrarea_draw_shape_light(sa1, dira);
+ scrarea_draw_shape_dark(sa2, dir, pos);
+ scrarea_draw_shape_light(sa1, dira, pos);
glDisable(GL_BLEND);
+
+ immUnbindProgram();
}
/* splitpoint */
if (sa3) {
+ pos = add_attrib(immVertexFormat(), "pos", GL_SHORT, 2, NORMALIZE_INT_TO_FLOAT);
+ unsigned int col = add_attrib(immVertexFormat(), "color", GL_UNSIGNED_BYTE, 4, NORMALIZE_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
+
glEnable(GL_BLEND);
- glBegin(GL_LINES);
- glColor4ub(255, 255, 255, 100);
+ immBegin(GL_LINES, 4);
+ immAttrib4ub(col, 255, 255, 255, 100);
if (sa3->flag & AREA_FLAG_DRAWSPLIT_H) {
- glVertex2s(sa3->totrct.xmin, win->eventstate->y);
- glVertex2s(sa3->totrct.xmax, win->eventstate->y);
- glColor4ub(0, 0, 0, 100);
- glVertex2s(sa3->totrct.xmin, win->eventstate->y + 1);
- glVertex2s(sa3->totrct.xmax, win->eventstate->y + 1);
+ immVertex2s(pos, sa3->totrct.xmin, win->eventstate->y);
+ immVertex2s(pos, sa3->totrct.xmax, win->eventstate->y);
+ immAttrib4ub(col, 0, 0, 0, 100);
+ immVertex2s(pos, sa3->totrct.xmin, win->eventstate->y + 1);
+ immVertex2s(pos, sa3->totrct.xmax, win->eventstate->y + 1);
}
else {
- glVertex2s(win->eventstate->x, sa3->totrct.ymin);
- glVertex2s(win->eventstate->x, sa3->totrct.ymax);
- glColor4ub(0, 0, 0, 100);
- glVertex2s(win->eventstate->x + 1, sa3->totrct.ymin);
- glVertex2s(win->eventstate->x + 1, sa3->totrct.ymax);
+ immVertex2s(pos, win->eventstate->x, sa3->totrct.ymin);
+ immVertex2s(pos, win->eventstate->x, sa3->totrct.ymax);
+ immAttrib4ub(col, 0, 0, 0, 100);
+ immVertex2s(pos, win->eventstate->x + 1, sa3->totrct.ymin);
+ immVertex2s(pos, win->eventstate->x + 1, sa3->totrct.ymax);
}
- glEnd();
+ immEnd();
glDisable(GL_BLEND);
+
+ immUnbindProgram();
}
win->screen->do_draw = false;