diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-16 16:16:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:10 +0300 |
commit | 969bcf0793dca0e75bf42998aba92b1abd90ec23 (patch) | |
tree | 26456f72a028a27e32b0311072749e34813894fe /source/blender/editors/screen/screen_draw.c | |
parent | a1459b2f7a53fc9e7a52260e975c47c48c6c383d (diff) |
Cleanup: GPUState: Replace blend func separate by enum
Diffstat (limited to 'source/blender/editors/screen/screen_draw.c')
-rw-r--r-- | source/blender/editors/screen/screen_draw.c | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c index b0e96c2dae1..129c8015c01 100644 --- a/source/blender/editors/screen/screen_draw.c +++ b/source/blender/editors/screen/screen_draw.c @@ -296,8 +296,7 @@ static GPUBatch *batch_screen_edges_get(int *corner_len) */ static void scrarea_draw_shape_dark(ScrArea *area, char dir, uint pos) { - GPU_blend_set_func_separate( - GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func_separate(GPU_BLEND_ALPHA); immUniformColor4ub(0, 0, 0, 50); draw_join_shape(area, dir, pos); @@ -308,8 +307,7 @@ static void scrarea_draw_shape_dark(ScrArea *area, char dir, uint pos) */ static void scrarea_draw_shape_light(ScrArea *area, char UNUSED(dir), uint pos) { - GPU_blend_set_func_separate( - GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func_separate(GPU_BLEND_ALPHA); immUniformColor4ub(255, 255, 255, 25); immRectf(pos, area->v1->vec.x, area->v1->vec.y, area->v3->vec.x, area->v3->vec.y); @@ -413,8 +411,7 @@ void ED_screen_draw_edges(wmWindow *win) edge_thickness = corner_scale * 0.21f; GPU_blend(true); - GPU_blend_set_func_separate( - GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func_separate(GPU_BLEND_ALPHA); GPUBatch *batch = batch_screen_edges_get(&verts_per_corner); GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_AREA_EDGES); @@ -487,8 +484,7 @@ void ED_screen_draw_split_preview(ScrArea *area, const int dir, const float fac) /* splitpoint */ GPU_blend(true); - GPU_blend_set_func_separate( - GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend_set_func_separate(GPU_BLEND_ALPHA); immUniformColor4ub(255, 255, 255, 100); |