diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 12:11:27 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 13:04:24 +0300 |
commit | f18e53745151eee946dcc01bc4b526994971daef (patch) | |
tree | 4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/editors/screen/screen_draw.c | |
parent | 846cac94db56ec1a51dea9f9e6d3138840741952 (diff) |
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/editors/screen/screen_draw.c')
-rw-r--r-- | source/blender/editors/screen/screen_draw.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c index 9bb14ee8c01..8ded845b008 100644 --- a/source/blender/editors/screen/screen_draw.c +++ b/source/blender/editors/screen/screen_draw.c @@ -606,8 +606,8 @@ void ED_screen_preview_render(const bScreen *screen, int size_x, int size_y, uin GPUOffScreen *offscreen = GPU_offscreen_create(size_x, size_y, true, false, err_out); GPU_offscreen_bind(offscreen, true); - GPU_clear_color(0.0, 0.0, 0.0, 0.0); - GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT); + GPU_clear_color(0.0f, 0.0f, 0.0f, 0.0f); + GPU_clear_depth(1.0f); screen_preview_draw(screen, size_x, size_y); |