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authorSeverin <eiseljulian@gmail.com>2018-06-29 22:22:27 +0300
committerSeverin <eiseljulian@gmail.com>2018-06-29 22:29:06 +0300
commit48ad67ef8201f8fcd5efdf748c5fea86e2c61d7d (patch)
tree7ea1d3f862bc5ea54b4b7134be07ab416ea9df04 /source/blender/editors/screen/screen_draw.c
parentac2e10d47b38e944efab66781ed0a4f4d4c41588 (diff)
Cleanup: Add/use function to get area width/height from area vertices
This used to be rather cryptic and it was easy to forget the `+ 1` which in fact is needed to get the correct width/height, see e626998a262ebe4f. This should also fix some minor off-by-one errors.
Diffstat (limited to 'source/blender/editors/screen/screen_draw.c')
-rw-r--r--source/blender/editors/screen/screen_draw.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index b81c1e489ea..0a693893310 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -44,11 +44,11 @@
*/
static void draw_horizontal_join_shape(ScrArea *sa, char dir, unsigned int pos)
{
+ const float width = area_geometry_width(sa) - 1;
+ const float height = area_geometry_height(sa) - 1;
vec2f points[10];
short i;
float w, h;
- float width = sa->v3->vec.x - sa->v1->vec.x;
- float height = sa->v3->vec.y - sa->v1->vec.y;
if (height < width) {
h = height / 8;
@@ -125,11 +125,11 @@ static void draw_horizontal_join_shape(ScrArea *sa, char dir, unsigned int pos)
*/
static void draw_vertical_join_shape(ScrArea *sa, char dir, unsigned int pos)
{
+ const float width = area_geometry_width(sa) - 1;
+ const float height = area_geometry_height(sa) - 1;
vec2f points[10];
short i;
float w, h;
- float width = sa->v3->vec.x - sa->v1->vec.x;
- float height = sa->v3->vec.y - sa->v1->vec.y;
if (height < width) {
h = height / 4;