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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 03:01:29 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 16:00:57 +0300
commit618bc6c67954f80b3c0c0332f44648b3187c23ca (patch)
treecf9a51893f50cfb69229d345fbd18484c76525b5 /source/blender/editors/screen/screen_draw.c
parent7028a11db9ec3d29282739f7ad9a0343711ebc24 (diff)
GPU: use alpha blend that works for drawing to transparent buffer.
It's unlikely to ever be intentional to square the source alpha, as happens with glBlendFunc, so this changes the blending throughout the code.
Diffstat (limited to 'source/blender/editors/screen/screen_draw.c')
-rw-r--r--source/blender/editors/screen/screen_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
index 6ea0a34c21d..ca30663e511 100644
--- a/source/blender/editors/screen/screen_draw.c
+++ b/source/blender/editors/screen/screen_draw.c
@@ -213,7 +213,7 @@ static void draw_join_shape(ScrArea *sa, char dir, unsigned int pos)
*/
static void scrarea_draw_shape_dark(ScrArea *sa, char dir, unsigned int pos)
{
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
immUniformColor4ub(0, 0, 0, 50);
draw_join_shape(sa, dir, pos);