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author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-03 15:15:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-04 12:43:54 +0300 |
commit | c79216d77df77e10f7ee3fed17836c77eb29da54 (patch) | |
tree | fbe99933aec3cbabe0bf8949f751dafc4732b23a /source/blender/editors/screen/screen_draw.c | |
parent | 6b2989ae7524f6728aa4cdfd2134fbf3dcd31315 (diff) |
GPU_offscreen: Add option for high bit depth.
This way we can render in HDR and read the real pixel values.
Diffstat (limited to 'source/blender/editors/screen/screen_draw.c')
-rw-r--r-- | source/blender/editors/screen/screen_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c index 5690076fedb..91b2be27d84 100644 --- a/source/blender/editors/screen/screen_draw.c +++ b/source/blender/editors/screen/screen_draw.c @@ -481,7 +481,7 @@ static void screen_preview_draw(const bScreen *screen, int size_x, int size_y) void ED_screen_preview_render(const bScreen *screen, int size_x, int size_y, unsigned int *r_rect) { char err_out[256] = "unknown"; - GPUOffScreen *offscreen = GPU_offscreen_create(size_x, size_y, 0, err_out); + GPUOffScreen *offscreen = GPU_offscreen_create(size_x, size_y, 0, false, err_out); GPU_offscreen_bind(offscreen, true); glClearColor(0.0, 0.0, 0.0, 0.0); |