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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-04 14:00:46 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-04 19:40:33 +0300
commitc43443d530bff67693dc2db4efdca6307703ce61 (patch)
tree40305a5fe154a25387c3fd3afcbfc560346bf383 /source/blender/editors/screen/screen_edit.c
parent4e2228525fc9bbcff58e315c5e3bbc193cd63a0b (diff)
Workspaces: store view layer per main window, instead of per workspace.
It was a bit odd that the scene was stored per window but not the view layer. The reasoning was that you would use different view layers for different tasks. This is still possible, but it's more predictable to switch them both explicitly, and with child window support manually syncing the view layers between multiple windows is no longer needed as often.
Diffstat (limited to 'source/blender/editors/screen/screen_edit.c')
-rw-r--r--source/blender/editors/screen/screen_edit.c39
1 files changed, 20 insertions, 19 deletions
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 50609815168..8fbf74ed800 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -944,35 +944,36 @@ static void screen_set_3dview_camera(Scene *scene, ViewLayer *view_layer, ScrAre
}
}
-static ViewLayer *scene_change_get_new_view_layer(const WorkSpace *workspace, const Scene *scene_new)
-{
- ViewLayer *layer_new = BKE_workspace_view_layer_exists(workspace, scene_new);
- return layer_new ? layer_new : BKE_view_layer_default_view(scene_new);
-}
-
void ED_screen_scene_change(bContext *C, wmWindow *win, Scene *scene)
{
- const bScreen *screen = WM_window_get_active_screen(win);
- WorkSpace *workspace = CTX_wm_workspace(C);
- ViewLayer *view_layer = scene_change_get_new_view_layer(workspace, scene);
-
#if 0
- /* mode syncing */
- Object *obact_new = OBACT(view_layer);
- UNUSED_VARS(obact_new);
- eObjectMode object_mode_old = workspace->object_mode;
- ViewLayer *layer_old = BKE_view_layer_from_workspace_get(scene_old, workspace);
- Object *obact_old = OBACT(layer_old);
- UNUSED_VARS(obact_old, object_mode_old);
+ ViewLayer *view_layer_old = WM_window_get_active_view_layer(win);
#endif
- BKE_workspace_view_layer_set(workspace, view_layer, scene);
-
+ /* Switch scene. */
win->scene = scene;
if (CTX_wm_window(C) == win) {
CTX_data_scene_set(C, scene);
}
+ /* Ensure the view layer name is updated. */
+ WM_window_ensure_active_view_layer(win);
+ ViewLayer *view_layer = WM_window_get_active_view_layer(win);
+
+#if 0
+ /* Mode Syncing. */
+ if (view_layer_old) {
+ WorkSpace *workspace = CTX_wm_workspace(C);
+ Object *obact_new = OBACT(view_layer);
+ UNUSED_VARS(obact_new);
+ eObjectMode object_mode_old = workspace->object_mode;
+ Object *obact_old = OBACT(view_layer_old);
+ UNUSED_VARS(obact_old, object_mode_old);
+ }
+#endif
+
+ /* Update 3D view cameras. */
+ const bScreen *screen = WM_window_get_active_screen(win);
for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) {
for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {