diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-04-09 16:54:13 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-04-10 15:49:49 +0400 |
commit | f93bc7693a530632455d3ec7acc4bce54a1f85bc (patch) | |
tree | d0e067438cbc547875b3cb77e53904c5ea2a537d /source/blender/editors/screen/screen_edit.c | |
parent | 19e627cab34a04a3d01b2e3a868b7bf91d56e8f9 (diff) |
Backport revisions for the 2.70a releasev2.70a
d2660a0, 6e99fb0, 58c22d8, 83f2012 + ff21f6a, a7ed1db. cc6b106
7997e38, 9d4b54b, efb48fc, 3fc293c, 29f359c, 77c1d17, 92a539e,
c626462, f48828b, 6452d9f, 765d077, 74518b2, af16d46, 8da4936,
6babbf5, f0106d2, f88776b, ee72cba, 467596d, e21a7b3, eed3974,
71a2ff1, ccf9afd, 44d6c68, 30fdfc3, b69809c, b0a8e4c, bd57ec6,
3b0832d, 2a25676, 3977b76, fb25a86, 9bbb30b, 51abc2b, 0ebade5,
2c0e32f, 3deaf7d, ea01b24, c61eb64, f3db038, a6fb670, eedde31,
b66a954, 7ff123c, f5b79df, 7148c97, 54a8753, fcaa018, 4c73001,
7a21330, 07578be, e9a64e2, fd3de8b, ae792e9, b7712a7 + 3600622,
d9557d0, 6d973b8, 688257d, 4acb57a, 95ac6bc,
Also backported openmp changes to sculpt making it so number
of real CPU cores is used as a number of threads here.
Diffstat (limited to 'source/blender/editors/screen/screen_edit.c')
-rw-r--r-- | source/blender/editors/screen/screen_edit.c | 21 |
1 files changed, 12 insertions, 9 deletions
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c index 66fa5787e5d..23ead971cd3 100644 --- a/source/blender/editors/screen/screen_edit.c +++ b/source/blender/editors/screen/screen_edit.c @@ -1514,19 +1514,22 @@ void ED_screen_set(bContext *C, bScreen *sc) /* we put timer to sleep, so screen_exit has to think there's no timer */ oldscreen->animtimer = NULL; - if (wt) + if (wt) { WM_event_timer_sleep(wm, win, wt, true); - + } + ED_screen_exit(C, win, oldscreen); /* Same scene, "transfer" playback to new screen. */ - if (oldscene == sc->scene) { - sc->animtimer = wt; - } - /* Else, stop playback. */ - else { - oldscreen->animtimer = wt; - ED_screen_animation_play(C, 0, 0); + if (wt) { + if (oldscene == sc->scene) { + sc->animtimer = wt; + } + /* Else, stop playback. */ + else { + oldscreen->animtimer = wt; + ED_screen_animation_play(C, 0, 0); + } } win->screen = sc; |