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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-03 16:36:49 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-03 16:36:49 +0300
commit0ba0993f18c135f260a8278a911185452011fea4 (patch)
tree4463c50e403116c17f1753cd8100cd9aa076a306 /source/blender/editors/screen/screen_edit.c
parent95ccaed9e652f20a97d0a4d63ac3c9825944c897 (diff)
Depsgraph: Port more areas to direct depsgraph API
This is a lots of changes, but they are boiling down to a simple API changes where we are no longer relying on implicit usage of scene's depsgraph and pass depsgraph explicitly. There should be no user measurable difference, render_layer* tests are also passing.
Diffstat (limited to 'source/blender/editors/screen/screen_edit.c')
-rw-r--r--source/blender/editors/screen/screen_edit.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index e6bdd0e83b5..5e0afe0ec39 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1726,7 +1726,7 @@ void ED_screen_animation_timer_update(bScreen *screen, int redraws, int refresh)
}
/* results in fully updated anim system */
-void ED_update_for_newframe(Main *bmain, Scene *scene)
+void ED_update_for_newframe(Main *bmain, Scene *scene, struct Depsgraph *depsgraph)
{
#ifdef DURIAN_CAMERA_SWITCH
void *camera = BKE_scene_camera_switch_find(scene);
@@ -1743,7 +1743,7 @@ void ED_update_for_newframe(Main *bmain, Scene *scene)
ED_clip_update_frame(bmain, scene->r.cfra);
/* this function applies the changes too */
- BKE_scene_update_for_newframe(bmain->eval_ctx, bmain, scene);
+ BKE_scene_graph_update_for_newframe(bmain->eval_ctx, depsgraph, bmain, scene);
/* composite */
if (scene->use_nodes && scene->nodetree)