Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSeverin <eiseljulian@gmail.com>2018-06-30 02:56:07 +0300
committerSeverin <eiseljulian@gmail.com>2018-06-30 02:56:07 +0300
commit1f1c2d8ce8744c84d0c663885ef5da04c301fefc (patch)
tree6591e47ea2f27f6d1d91f505d35d58cfbb7cc432 /source/blender/editors/screen/screen_geometry.c
parenta55b00b53baf2e202b88cbea0f61a232ff9843d3 (diff)
Cleanup: Move area geometry management into an own file
Area geometry management is quite complex and not easy to get into. We should gradualy build an API that abstracts away this complexity.
Diffstat (limited to 'source/blender/editors/screen/screen_geometry.c')
-rw-r--r--source/blender/editors/screen/screen_geometry.c462
1 files changed, 462 insertions, 0 deletions
diff --git a/source/blender/editors/screen/screen_geometry.c b/source/blender/editors/screen/screen_geometry.c
new file mode 100644
index 00000000000..5d87479e371
--- /dev/null
+++ b/source/blender/editors/screen/screen_geometry.c
@@ -0,0 +1,462 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/screen/screen_geometry.c
+ * \ingroup edscr
+ * \brief Functions for screen vertices and edges
+ *
+ * Screen geometry refers to the vertices (ScrVert) and edges (ScrEdge) through
+ * which the flexible screen-layout system of Blender is established.
+ */
+
+#include "BLI_listbase.h"
+#include "BLI_math.h"
+#include "BLI_rect.h"
+
+#include "BKE_screen.h"
+
+#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "ED_screen.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "WM_api.h"
+
+#include "screen_intern.h"
+
+
+int screen_geom_area_height(const ScrArea *area)
+{
+ return area->v2->vec.y - area->v1->vec.y + 1;
+}
+int screen_geom_area_width(const ScrArea *area)
+{
+ return area->v4->vec.x - area->v1->vec.x + 1;
+}
+
+ScrVert *screen_geom_vertex_add_ex(ScrAreaMap *area_map, short x, short y)
+{
+ ScrVert *sv = MEM_callocN(sizeof(ScrVert), "addscrvert");
+ sv->vec.x = x;
+ sv->vec.y = y;
+
+ BLI_addtail(&area_map->vertbase, sv);
+ return sv;
+}
+ScrVert *screen_geom_vertex_add(bScreen *sc, short x, short y)
+{
+ return screen_geom_vertex_add_ex(AREAMAP_FROM_SCREEN(sc), x, y);
+}
+
+ScrEdge *screen_geom_edge_add_ex(ScrAreaMap *area_map, ScrVert *v1, ScrVert *v2)
+{
+ ScrEdge *se = MEM_callocN(sizeof(ScrEdge), "addscredge");
+
+ BKE_screen_sort_scrvert(&v1, &v2);
+ se->v1 = v1;
+ se->v2 = v2;
+
+ BLI_addtail(&area_map->edgebase, se);
+ return se;
+}
+ScrEdge *screen_geom_edge_add(bScreen *sc, ScrVert *v1, ScrVert *v2)
+{
+ return screen_geom_edge_add_ex(AREAMAP_FROM_SCREEN(sc), v1, v2);
+}
+
+bool screen_geom_edge_is_horizontal(ScrEdge *se)
+{
+ return (se->v1->vec.y == se->v2->vec.y);
+}
+
+/**
+ * \param bounds_rect: Either window or screen bounds. Used to exclude edges along window/screen edges.
+ */
+ScrEdge *screen_geom_area_map_find_active_scredge(
+ const ScrAreaMap *area_map,
+ const rcti *bounds_rect,
+ const int mx, const int my)
+{
+ int safety = U.widget_unit / 10;
+
+ CLAMP_MIN(safety, 2);
+
+ for (ScrEdge *se = area_map->edgebase.first; se; se = se->next) {
+ if (screen_geom_edge_is_horizontal(se)) {
+ if ((se->v1->vec.y > bounds_rect->ymin) && (se->v1->vec.y < (bounds_rect->ymax - 1))) {
+ short min, max;
+ min = MIN2(se->v1->vec.x, se->v2->vec.x);
+ max = MAX2(se->v1->vec.x, se->v2->vec.x);
+
+ if (abs(my - se->v1->vec.y) <= safety && mx >= min && mx <= max)
+ return se;
+ }
+ }
+ else {
+ if ((se->v1->vec.x > bounds_rect->xmin) && (se->v1->vec.x < (bounds_rect->xmax - 1))) {
+ short min, max;
+ min = MIN2(se->v1->vec.y, se->v2->vec.y);
+ max = MAX2(se->v1->vec.y, se->v2->vec.y);
+
+ if (abs(mx - se->v1->vec.x) <= safety && my >= min && my <= max)
+ return se;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+/* need win size to make sure not to include edges along screen edge */
+ScrEdge *screen_geom_find_active_scredge(
+ const wmWindow *win, const bScreen *screen,
+ const int mx, const int my)
+{
+ /* Use layout size (screen excluding global areas) for screen-layout area edges */
+ rcti screen_rect;
+ ScrEdge *se;
+
+ WM_window_screen_rect_calc(win, &screen_rect);
+ se = screen_geom_area_map_find_active_scredge(AREAMAP_FROM_SCREEN(screen), &screen_rect, mx, my);
+
+ if (!se) {
+ /* Use entire window size (screen including global areas) for global area edges */
+ rcti win_rect;
+ WM_window_rect_calc(win, &win_rect);
+ se = screen_geom_area_map_find_active_scredge(&win->global_areas, &win_rect, mx, my);
+ }
+ return se;
+}
+
+/**
+ * \brief Main screen-layout calculation function.
+ *
+ * * Scale areas nicely on window size and DPI changes.
+ * * Ensure areas have a minimum height.
+ * * Correctly set global areas to their fixed height.
+ */
+void screen_geom_vertices_scale(const wmWindow *win, bScreen *sc)
+{
+ /* clamp Y size of header sized areas when expanding windows
+ * avoids annoying empty space around file menu */
+#define USE_HEADER_SIZE_CLAMP
+
+ rcti window_rect, screen_rect;
+
+ WM_window_rect_calc(win, &window_rect);
+ WM_window_screen_rect_calc(win, &screen_rect);
+
+ const int headery_init = ED_area_headersize();
+ const int screen_size_x = BLI_rcti_size_x(&screen_rect);
+ const int screen_size_y = BLI_rcti_size_y(&screen_rect);
+ ScrVert *sv = NULL;
+ ScrArea *sa;
+ int screen_size_x_prev, screen_size_y_prev;
+ float min[2], max[2];
+
+ /* calculate size */
+ min[0] = min[1] = 20000.0f;
+ max[0] = max[1] = 0.0f;
+
+ for (sv = sc->vertbase.first; sv; sv = sv->next) {
+ const float fv[2] = {(float)sv->vec.x, (float)sv->vec.y};
+ minmax_v2v2_v2(min, max, fv);
+ }
+
+ screen_size_x_prev = (max[0] - min[0]) + 1;
+ screen_size_y_prev = (max[1] - min[1]) + 1;
+
+
+#ifdef USE_HEADER_SIZE_CLAMP
+#define TEMP_BOTTOM 1
+#define TEMP_TOP 2
+
+ /* if the window's Y axis grows, clamp header sized areas */
+ if (screen_size_y_prev < screen_size_y) { /* growing? */
+ const int headery_margin_max = headery_init + 5;
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
+ ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_HEADER);
+ sa->temp = 0;
+
+ if (ar && !(ar->flag & RGN_FLAG_HIDDEN)) {
+ if (sa->v2->vec.y == max[1]) {
+ if (screen_geom_area_height(sa) < headery_margin_max) {
+ sa->temp = TEMP_TOP;
+ }
+ }
+ else if (sa->v1->vec.y == min[1]) {
+ if (screen_geom_area_height(sa) < headery_margin_max) {
+ sa->temp = TEMP_BOTTOM;
+ }
+ }
+ }
+ }
+ }
+#endif
+
+
+ if (screen_size_x_prev != screen_size_x || screen_size_y_prev != screen_size_y) {
+ const float facx = ((float)screen_size_x - 1) / ((float)screen_size_x_prev - 1);
+ const float facy = ((float)screen_size_y - 1) / ((float)screen_size_y_prev - 1);
+
+ /* make sure it fits! */
+ for (sv = sc->vertbase.first; sv; sv = sv->next) {
+ sv->vec.x = screen_rect.xmin + round_fl_to_short((sv->vec.x - min[0]) * facx);
+ CLAMP(sv->vec.x, screen_rect.xmin, screen_rect.xmax - 1);
+
+ sv->vec.y = screen_rect.ymin + round_fl_to_short((sv->vec.y - min[1]) * facy);
+ CLAMP(sv->vec.y, screen_rect.ymin, screen_rect.ymax - 1);
+ }
+ }
+
+
+#ifdef USE_HEADER_SIZE_CLAMP
+ if (screen_size_y_prev < screen_size_y) { /* growing? */
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
+ ScrEdge *se = NULL;
+
+ if (sa->temp == 0)
+ continue;
+
+ if (sa->v1 == sa->v2)
+ continue;
+
+ /* adjust headery if verts are along the edge of window */
+ if (sa->temp == TEMP_TOP) {
+ /* lower edge */
+ const int yval = sa->v2->vec.y - headery_init;
+ se = BKE_screen_find_edge(sc, sa->v4, sa->v1);
+ if (se != NULL) {
+ screen_geom_select_connected_edge(win, se);
+ }
+ for (sv = sc->vertbase.first; sv; sv = sv->next) {
+ if (sv != sa->v2 && sv != sa->v3) {
+ if (sv->flag) {
+ sv->vec.y = yval;
+ }
+ }
+ }
+ }
+ else {
+ /* upper edge */
+ const int yval = sa->v1->vec.y + headery_init;
+ se = BKE_screen_find_edge(sc, sa->v2, sa->v3);
+ if (se != NULL) {
+ screen_geom_select_connected_edge(win, se);
+ }
+ for (sv = sc->vertbase.first; sv; sv = sv->next) {
+ if (sv != sa->v1 && sv != sa->v4) {
+ if (sv->flag) {
+ sv->vec.y = yval;
+ }
+ }
+ }
+ }
+ }
+ }
+
+#undef USE_HEADER_SIZE_CLAMP
+#undef TEMP_BOTTOM
+#undef TEMP_TOP
+#endif
+
+
+ /* test for collapsed areas. This could happen in some blender version... */
+ /* ton: removed option now, it needs Context... */
+
+ /* make each window at least ED_area_headersize() high */
+ for (sa = sc->areabase.first; sa; sa = sa->next) {
+ int headery = headery_init;
+
+ /* adjust headery if verts are along the edge of window */
+ if (sa->v1->vec.y > window_rect.ymin)
+ headery += U.pixelsize;
+ if (sa->v2->vec.y < (window_rect.ymax - 1))
+ headery += U.pixelsize;
+
+ if (screen_geom_area_height(sa) < headery) {
+ /* lower edge */
+ ScrEdge *se = BKE_screen_find_edge(sc, sa->v4, sa->v1);
+ if (se && sa->v1 != sa->v2) {
+ const int yval = sa->v2->vec.y - headery + 1;
+
+ screen_geom_select_connected_edge(win, se);
+
+ /* all selected vertices get the right offset */
+ for (sv = sc->vertbase.first; sv; sv = sv->next) {
+ /* if is a collapsed area */
+ if (sv != sa->v2 && sv != sa->v3) {
+ if (sv->flag) {
+ sv->vec.y = yval;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* Global areas have a fixed size that only changes with the DPI. Here we ensure that exactly this size is set. */
+ for (ScrArea *area = win->global_areas.areabase.first; area; area = area->next) {
+ if (area->global->flag & GLOBAL_AREA_IS_HIDDEN) {
+ continue;
+ }
+
+ int height = ED_area_global_size_y(area) - 1;
+
+ if (area->v1->vec.y > window_rect.ymin) {
+ height += U.pixelsize;
+ }
+ if (area->v2->vec.y < (window_rect.ymax - 1)) {
+ height += U.pixelsize;
+ }
+
+ /* width */
+ area->v1->vec.x = area->v2->vec.x = window_rect.xmin;
+ area->v3->vec.x = area->v4->vec.x = window_rect.xmax - 1;
+ /* height */
+ area->v1->vec.y = area->v4->vec.y = window_rect.ymin;
+ area->v2->vec.y = area->v3->vec.y = window_rect.ymax - 1;
+
+ switch (area->global->align) {
+ case GLOBAL_AREA_ALIGN_TOP:
+ area->v1->vec.y = area->v4->vec.y = area->v2->vec.y - height;
+ break;
+ case GLOBAL_AREA_ALIGN_BOTTOM:
+ area->v2->vec.y = area->v3->vec.y = area->v1->vec.y + height;
+ break;
+ }
+ }
+}
+
+/**
+ * \return 0 if no split is possible, otherwise the screen-coordinate at which to split.
+ */
+short screen_geom_find_area_split_point(const ScrArea *sa, const rcti *window_rect, char dir, float fac)
+{
+ short x, y;
+ const int cur_area_width = screen_geom_area_width(sa);
+ const int cur_area_height = screen_geom_area_height(sa);
+ const short area_min_x = AREAMINX;
+ const short area_min_y = ED_area_headersize();
+ int area_min;
+
+ // area big enough?
+ if ((dir == 'v') && (cur_area_width <= 2 * area_min_x)) {
+ return 0;
+ }
+ if ((dir == 'h') && (cur_area_height <= 2 * area_min_y)) {
+ return 0;
+ }
+
+ // to be sure
+ CLAMP(fac, 0.0f, 1.0f);
+
+ if (dir == 'h') {
+ y = sa->v1->vec.y + round_fl_to_short(fac * cur_area_height);
+
+ area_min = area_min_y;
+
+ if (sa->v1->vec.y > window_rect->ymin) {
+ area_min += U.pixelsize;
+ }
+ if (sa->v2->vec.y < (window_rect->ymax - 1)) {
+ area_min += U.pixelsize;
+ }
+
+ if (y - sa->v1->vec.y < area_min) {
+ y = sa->v1->vec.y + area_min;
+ }
+ else if (sa->v2->vec.y - y < area_min) {
+ y = sa->v2->vec.y - area_min;
+ }
+
+ return y;
+ }
+ else {
+ x = sa->v1->vec.x + round_fl_to_short(fac * cur_area_width);
+
+ area_min = area_min_x;
+
+ if (sa->v1->vec.x > window_rect->xmin) {
+ area_min += U.pixelsize;
+ }
+ if (sa->v4->vec.x < (window_rect->xmax - 1)) {
+ area_min += U.pixelsize;
+ }
+
+ if (x - sa->v1->vec.x < area_min) {
+ x = sa->v1->vec.x + area_min;
+ }
+ else if (sa->v4->vec.x - x < area_min) {
+ x = sa->v4->vec.x - area_min;
+ }
+
+ return x;
+ }
+}
+
+/**
+ * Select all edges that are directly or indirectly connected to \a edge.
+ */
+void screen_geom_select_connected_edge(const wmWindow *win, ScrEdge *edge)
+{
+ bScreen *sc = WM_window_get_active_screen(win);
+ bool oneselected = true;
+ char dir;
+
+ /* select connected, only in the right direction */
+ /* 'dir' is the direction of EDGE */
+
+ if (edge->v1->vec.x == edge->v2->vec.x) {
+ dir = 'v';
+ }
+ else {
+ dir = 'h';
+ }
+
+ ED_screen_verts_iter(win, sc, sv) {
+ sv->flag = 0;
+ }
+
+ edge->v1->flag = 1;
+ edge->v2->flag = 1;
+
+ while (oneselected) {
+ oneselected = false;
+ for (ScrEdge *se = sc->edgebase.first; se; se = se->next) {
+ if (se->v1->flag + se->v2->flag == 1) {
+ if (dir == 'h') {
+ if (se->v1->vec.y == se->v2->vec.y) {
+ se->v1->flag = se->v2->flag = 1;
+ oneselected = true;
+ }
+ }
+ if (dir == 'v') {
+ if (se->v1->vec.x == se->v2->vec.x) {
+ se->v1->flag = se->v2->flag = 1;
+ oneselected = true;
+ }
+ }
+ }
+ }
+ }
+}