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authorTon Roosendaal <ton@blender.org>2009-01-04 17:14:06 +0300
committerTon Roosendaal <ton@blender.org>2009-01-04 17:14:06 +0300
commitf7cb86df3a9ceccc4d649e42735732a608169157 (patch)
tree558a9ba43708a2213b1afa8f46d79f5daa140bc6 /source/blender/editors/screen/screen_intern.h
parent74f9e98c828c17910405092785633373d4ae88e8 (diff)
2.5
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
Diffstat (limited to 'source/blender/editors/screen/screen_intern.h')
-rw-r--r--source/blender/editors/screen/screen_intern.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/screen/screen_intern.h b/source/blender/editors/screen/screen_intern.h
index a4da1e4813f..43a1015562a 100644
--- a/source/blender/editors/screen/screen_intern.h
+++ b/source/blender/editors/screen/screen_intern.h
@@ -30,13 +30,14 @@
/* internal exports only */
struct wmWindow;
+struct Scene;
/* area.c */
void area_copy_data (ScrArea *sa1, ScrArea *sa2, int swap_space);
void area_newspace(bContext *C, ScrArea *sa, int type);
/* screen_edit.c */
-bScreen *screen_add(struct wmWindow *win, char *name);
+bScreen *screen_add(struct wmWindow *win, struct Scene *scene, char *name);
ScrEdge *screen_findedge(bScreen *sc, ScrVert *v1, ScrVert *v2);
ScrArea *area_split(wmWindow *win, bScreen *sc, ScrArea *sa, char dir, float fac);
int screen_area_join(bContext *C, bScreen* scr, ScrArea *sa1, ScrArea *sa2);