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authorCampbell Barton <ideasman42@gmail.com>2021-05-13 08:43:53 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-05-14 17:49:49 +0300
commit079f415debd85b44f9ceaca17edfb82517240448 (patch)
treefa7591fb909ac7a899c3b3024b1845fd6c21ad23 /source/blender/editors/screen/screen_intern.h
parent265d97556aa0f0f2a0e4dd7584e3b8573bbddd54 (diff)
Cleanup: use enum types for screen direction variables
The term direction was used in 3 different ways in screen editing code, making it hard to follow: - 0-3 for as magic numbers mapped to [west,north,east,south]. - `h`, `v` characters for [horizontal,vertical] axes. - Cycle direction SPACE_CONTEXT_CYCLE_PREV, SPACE_CONTEXT_CYCLE_NEXT The following changes have been made: - Add `eScreenDir` for [west,north,east,south], use variable name `dir`. - Add `eScreenAxis` for [horizontal,vertical] values, use variable name `dir_axis`. - Add `eScreenCycle` for existing enum `SPACE_CONTEXT_CYCLE_{PREV/NEXT}`. - Add macros `SCREEN_DIR_IS_VERTICAL(dir)`, `SCREEN_DIR_IS_HORIZONTAL(dir)`. Replacing `ELEM(dir, 1, 3)`, `ELEM(dir, 0, 2)`. - Move `ED_screen_draw_join_highlight`, `ED_screen_draw_split_preview` to `screen_intern.h`. Reviewed By: Severin Ref D11245
Diffstat (limited to 'source/blender/editors/screen/screen_intern.h')
-rw-r--r--source/blender/editors/screen/screen_intern.h36
1 files changed, 32 insertions, 4 deletions
diff --git a/source/blender/editors/screen/screen_intern.h b/source/blender/editors/screen/screen_intern.h
index 9fc8913f583..683f2844371 100644
--- a/source/blender/editors/screen/screen_intern.h
+++ b/source/blender/editors/screen/screen_intern.h
@@ -29,6 +29,29 @@ struct bContextDataResult;
/* internal exports only */
+typedef enum eScreenDir {
+ /** This can mean unset, unknown or invalid. */
+ SCREEN_DIR_NONE = -1,
+ /** West/Left. */
+ SCREEN_DIR_W = 0,
+ /** North/Up. */
+ SCREEN_DIR_N = 1,
+ /** East/Right. */
+ SCREEN_DIR_E = 2,
+ /** South/Down. */
+ SCREEN_DIR_S = 3,
+} eScreenDir;
+
+#define SCREEN_DIR_IS_VERTICAL(dir) (ELEM(dir, SCREEN_DIR_N, SCREEN_DIR_S))
+#define SCREEN_DIR_IS_HORIZONTAL(dir) (ELEM(dir, SCREEN_DIR_W, SCREEN_DIR_E))
+
+typedef enum eScreenAxis {
+ /** Horizontal. */
+ SCREEN_AXIS_H = 'h',
+ /** Vertical. */
+ SCREEN_AXIS_V = 'v',
+} eScreenAxis;
+
#define AZONESPOTW UI_HEADER_OFFSET /* width of corner #AZone - max */
#define AZONESPOTH (0.6f * U.widget_unit) /* height of corner #AZone */
#define AZONEFADEIN (5.0f * U.widget_unit) /* when #AZone is totally visible */
@@ -46,6 +69,10 @@ void ED_area_data_copy(ScrArea *area_dst, ScrArea *area_src, const bool do_free)
void ED_area_data_swap(ScrArea *area_dst, ScrArea *area_src);
void region_toggle_hidden(struct bContext *C, ARegion *region, const bool do_fade);
+/* screen_draw.c */
+void screen_draw_join_highlight(struct ScrArea *sa1, struct ScrArea *sa2);
+void screen_draw_split_preview(struct ScrArea *area, const eScreenAxis dir_axis, const float fac);
+
/* screen_edit.c */
bScreen *screen_add(struct Main *bmain, const char *name, const rcti *rect);
void screen_data_copy(bScreen *to, bScreen *from);
@@ -59,12 +86,13 @@ void screen_change_prepare(bScreen *screen_old,
ScrArea *area_split(const wmWindow *win,
bScreen *screen,
ScrArea *area,
- char dir,
+ const eScreenAxis dir_axis,
const float fac,
const bool merge);
int screen_area_join(struct bContext *C, bScreen *screen, ScrArea *sa1, ScrArea *sa2);
-int area_getorientation(ScrArea *sa_a, ScrArea *sa_b);
-void area_getoffsets(ScrArea *sa_a, ScrArea *sa_b, const int dir, int *r_offset1, int *r_offset2);
+eScreenDir area_getorientation(ScrArea *sa_a, ScrArea *sa_b);
+void area_getoffsets(
+ ScrArea *sa_a, ScrArea *sa_b, const eScreenDir dir, int *r_offset1, int *r_offset2);
bool screen_area_close(struct bContext *C, bScreen *screen, ScrArea *area);
struct AZone *ED_area_actionzone_find_xy(ScrArea *area, const int xy[2]);
@@ -87,7 +115,7 @@ ScrEdge *screen_geom_find_active_scredge(const wmWindow *win,
void screen_geom_vertices_scale(const wmWindow *win, bScreen *screen);
short screen_geom_find_area_split_point(const ScrArea *area,
const rcti *window_rect,
- char dir,
+ const eScreenAxis dir_axis,
float fac);
void screen_geom_select_connected_edge(const wmWindow *win, ScrEdge *edge);