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authorJulian Eisel <eiseljulian@gmail.com>2018-05-23 23:38:25 +0300
committerJulian Eisel <eiseljulian@gmail.com>2018-05-23 23:38:25 +0300
commit6f20fcd5984a47baee9ff440e9e59584fccd1e59 (patch)
tree5b81aad5b91eb0893a4e0b9276ae2819e66cb631 /source/blender/editors/screen/screen_intern.h
parent7b58073dc09c7241dfa08071323dfb7af3646e80 (diff)
UI: Global "Status-bar" Area (WIP)
* Add horizontal bar at bottom of all non-temp windows, similar to the Top-bar. * Status-bar is hidden in UI-less fullscreen mode * Current contents are preliminary and based on T54861: ** Left: Current file-path if needed. "(Modified)" note if file was changed. ** Center: Scene statistics (like in 2.7 Info Editor). ** Right: Progress-bars and reports * Internally managed as own "STATUSBAR" editor-type (hidden in UI). * Like with the Top-bar, Status-bar data and SDNA writing is disabled. * Most changes in low-level screen/area code are to support layout bounds that differ from window bounds. Design task: T54861 Main changes approved by @brecht.
Diffstat (limited to 'source/blender/editors/screen/screen_intern.h')
-rw-r--r--source/blender/editors/screen/screen_intern.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/screen/screen_intern.h b/source/blender/editors/screen/screen_intern.h
index 045e5ee6b48..b54a5e04571 100644
--- a/source/blender/editors/screen/screen_intern.h
+++ b/source/blender/editors/screen/screen_intern.h
@@ -48,7 +48,7 @@ void screen_area_update_region_sizes(wmWindowManager *wm, wmWindow *win,
void region_toggle_hidden(struct bContext *C, ARegion *ar, const bool do_fade);
/* screen_edit.c */
-bScreen *screen_add(const char *name, const int winsize_x, const int winsize_y);
+bScreen *screen_add(const char *name, const rcti *rect);
void screen_data_copy(bScreen *to, bScreen *from);
void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new);
void screen_change_update(struct bContext *C, wmWindow *win, bScreen *sc);
@@ -61,7 +61,7 @@ void select_connected_scredge(const wmWindow *win, ScrEdge *edge);
bool scredge_is_horizontal(ScrEdge *se);
ScrEdge *screen_area_map_find_active_scredge(
const struct ScrAreaMap *area_map,
- const int winsize_x, const int winsize_y,
+ const rcti *bounds_rect,
const int mx, const int my);
ScrEdge *screen_find_active_scredge(
const wmWindow *win, const bScreen *screen,